Patent classifications
A63F2003/0418
Math solving board game apparatus, system, method and/or computer program product
A multiplayer or multi group of players board game where a plurality of players individually or in groups play against one another. The game may include, but is not limited to a surface tray 10 having a plurality of cavity areas 11 and the number of cavity areas 11 may be greater than the number non-cavity areas 12 and the non-cavity areas may include a raised section in between a plurality of cavity areas 11. The cavities on the surface tray 10 may be in a shape of uniform or non-uniform polygons or inverted half spherical cavities with the plurality of cavity areas arranged in a matrix form or a non-matrix form depending on the shape of the polygon. The surface tray 10 may be seated inside a frame 15 having at least four peripheral walls and a bottom side/base to hold the surface tray in place.
BOARD GAME
A method of playing a board game includes a game board arranged as a grid. The board is set up before play where certain playing squares include first or second indicia such that respective numbered tiles with matching indicia may be randomly placed on the certain playing squares. Players may then perform a series turns placing tiles having a third indicia on the board in a single straight line using at least one of the numbered tiles already placed on the board. The tiles must create one or more linear sequences wherein the sum of the numbered tiles within each linear sequence equals a predetermined value. Points are awarded to the player based at least in part on the number of linear sequences created during the turn. The winner may be the player with the highest total awarded points at the end of the game. Other aspects are also provided.
Sudoku Board Facilitating Picking Up of the Tiles, Sudoku Kit and Method for Producing the Sudoku Board
The current invention concerns an Sudoku gameboard and a method for producing one. Said gameboard is a sheet comprising a top side which is provided with a plurality of elongate, parallel and equidistant grooves extending at least partially across said top side, said grooves having a predetermined depth and a width to allow tilting of the Sudoku tiles by pressing near the edge of one. The simple relief in the form a groove allows the gameboard to be manufactured easily and speedily. Lastly, it comprises a kit for playing Sudoku, comprising a gameboard and suitable Sudoku tiles.
Sudoku arrays
Provided herein is technology relating to generating a Sudoku array and particularly, but not exclusively, to methods and systems for generating a Sudoku array for a puzzle or for encrypting data.
Sudoku-based puzzles
A sudoku-style game for use by a human player includes a game board surface presented to the player which has a plurality of PQ sub-matrices of cells, each of the cells being divided into a first section and a second section, each section of each cell having sufficient space to contain a visually perceivable indicator, wherein P represents the number of rows in each sub-matrix, and Q represents the number of columns in each sub-matrix, a master matrix having the plurality of PQ sub-matrices coupled one PQ sub-matrix to another PQ sub-matrix to form a desired game board shape, a solution to the game being the completion of the master matrix by the player so that no indicator is repeated more than a respective instructed number of times in each row and column.
NUMERICAL SEQUENCE BOARD GAME
A numerical sequence board game. The numerical sequence board game includes a gridded board and corresponding playing pieces. The hexagonal-shaped playing pieces may be placed on corresponding hexagonal grids on the gridded board during game play. Each playing piece may include numerical indicia that can be used to form numerical sequences with other playing pieces, wherein the numerical sequences may be formed in one or more directions on the gridded board.
Method and system for an interactive player board game
An interactive group-specific player board game method comprising the steps of drawing a grid and labeling a plurality of blocks in a sequential process from 1 to n, wherein n depends on the size of the grid, rolling a dice by each player sequentially and recording a number on the dice until each box on the grid has a unique number, establishing a set of at least 6 rules by the group-specific players, each rule corresponding to a unique action to be performed by the players, rolling the dice by at least one player, moving the number of blocks on the board game corresponding to the number on the dice, receiving the action to be performed by the player based on the unique number on the grid established by the set of rules, determining the completion of the action by the remaining group-specific players.
Board Game Apparatus
A board game which comprises of a plurality of playing pieces and a board. The board has a plurality of playing piece receptacles, with each receptacle having a playing piece support and a depression. By pressing part of the playing piece into the depression, easy removal of a playing piece can be achieved. The receptacles are formed when playing pieces are inserted in recesses that border each playing piece support. The recesses are defined at each end by a protrusion. The playing pieces can include an aesthetic dot in order to differentiate between which played used the playing piece.
Sudoku style hybrid game
Systems for operating a Sudoku style hybrid game are disclosed. Sudoku style hybrid games can include a themed entertainment game in which a player places symbols into a Sudoku puzzle and events within the entertainment portion of the Sudoku style entertainment game can trigger wagers in a real world game of chance. Players may compete against each other to determine a winning player based on the amount of time taken to complete the puzzle of the Sudoku style entertainment game. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the Sudoku style entertainment game.
Training Systems and Methods
A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 55 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.