Patent classifications
A63F5/046
Multi-tier card shuffler
A random number generator for a game of chance includes a plurality of rotating structures. Each of the plurality of rotating structures includes a plurality of slots uniformly spaced about a center axis thereof. The random number generator includes a set of cards that are equal in number to the total number of slots such that one card is disposed in each of the slots. The generator also includes at least one detent mechanism for identifying a single card on at least one of the plurality of rotating structures.
Color varying random event-determining gaming objects
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
Color varying random event-determining gaming objects
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
GAME APPARATUS AND COMPUTER PROGRAM
A game apparatus is configured to acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; display a moving image based on the acquired movement image; receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; set a symbol in accordance with the operation input by the player, in one or more of the physical regions that are displayed in the acquired movement image; acquire information indicative of the operation result of selecting the physical region; and generate a game result for the player based on the acquired information and setting content.
Automated table game system
A table game system for a game of chance includes a card shuffling machine for randomly selecting a single card from among a defined set of cards, the single card having indicia relevant to an outcome for the game of chance. The card shuffling machine is rotatable about an axis of rotation and includes a plurality of trays uniformly spaced about an outer periphery thereof. Each of the defined set of cards is located in a respective one of the plurality of trays. A card retrieval device is disposed adjacent the card shuffling machine and configured to at least partially remove the single card from its tray. A controller is in communication with the card retrieval device to effectuate engagement of the card retrieval device with the single card.
SYSTEMS, APPARATUS, AND METHODS FOR A GAME UTILIZING A WHEEL WITH DYNAMICALLY RESIZABLE GAME SPACES
A bingo game system provides for new features and functionality for a bingo game platform, including a dynamically resizable wheel segment for a wheel-based game.
Method and system for sealing an annulus
A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.
Method and system for sealing an annulus
A method and system for a compartment baffle system are provided. The compartment baffle system includes a first baffle portion extending along an axial length of a casing, the first baffle portion extending radially outwardly from an outer surface of the casing and a second baffle portion extending at least partially radially outwardly from the first baffle portion. The second baffle portion further includes a radially inner edge supported by the first baffle portion and a radially outer edge extending proximate an inner surface of a radially outer cowl. The compartment baffle system also includes a gap extending between the radially outer edge and the inner surface.
Color varying random event-determining gaming objects
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.
Color varying random event-determining gaming objects
A game object is used as a moving object to provide a random outcome event by movement and final stoppage in an outcome indicating position or mode. Examples are die, dice, balls, roulette balls, roulette wheels and pointers on candy wheel. The object has: A) a game object body; B) the game object body containing an accelerometer microchip or a receiver in communication with a transmitter, power source and light-emitting elements within the game object body, light from the light-emitting body being visible outside the game object body; and C) the microchip closing an electronic circuit for a period of time less than 5 minutes after the game body is moved.