A63F7/0612

Games Tables and Corner Assemblies for Same

A games table features a unique corner assembly in which upper and lower corner members respectively embrace about upper and lower edges of an elongated perimeter frame member of the table and are clamped together to secure the frame member in place. Matable male and female features on the corner assemblies also enable stacking of two table top units to enable convenient switching of a games table between two modes of game play.

Control device and method for intelligent basketball shooting machine
20170151493 · 2017-06-01 ·

The disclosure refers to a control device and method for an intelligent basketball shooting machine, the device includes a control module, a blue-tooth communication module, a display module, a control switch, a power-supplying module, and a first sensor and a second sensor both for counting; the first sensor is used for catching amount of goals in one basket of basketball shooting machine, and the second sensor used for catching amount of goals in another basket of basketball shooting machine; the first sensor, second sensor, blue-tooth communication module, display module, control switch and power-supplying module are respectively connected with control module; the disclosure makes the basketball shooting machine go on single game or online game, besides, the player can play the shooting game with friends by remote way just through an intelligent terminal, which increases interest and convenience.

BASKETBALL TOY
20250256214 · 2025-08-14 · ·

A basketball toy includes a ball, a doll being in a shape of a human, a goal model including a ring, and a launching device being configured to launch the doll diagonally upward. first and second arm parts include first and second hands respectively. A torso has first and second holes, and an arm operation mechanism. The arm operation mechanism is configured inside the torso to operate the first and second arm parts relative to the torso. The arm operation mechanism is configured to hold the first arm part at the first movement position, and hold the second arm part at the third movement position. The arm operation mechanism is configured to render the first and second hands to be close enough to hold the ball when the first and second arm parts are at the first movement position and the third movement positions respectively.

Simulated basketball game system
12521622 · 2026-01-13 ·

A simulated basketball game system for playing a game simulating a basketball game includes a plurality of closed loops each having a vertically oriented channel extending therethrough. The plurality of closed loops are radially arranged around a vertically oriented rod and positioned adjacent to a top end of the vertically oriented rod.

INTERACTIVE BASKETBALL BOARD GAME SYSTEM WITH MODULAR COURT AND MULTIPLE GAME MODES
20260034433 · 2026-02-05 ·

An interactive basketball board game system having a substantially planar surface serving as a game court with removable perimeter borders that define a playing area. The system includes basketball hoops and backboards secured to end borders, and miniature basketballs. The court surface features magnetic-receptive material enabling interchangeable court illustrations. The system incorporates authentic basketball simulation mechanics requiring balls to bounce once before shooting attempts, foul calling systems, and alternating possession rules. The compact, portable design allows for easy assembly, disassembly, and storage while providing comprehensive basketball gameplay experiences suitable for various skill levels and player counts.

Attendant-free game machine
12616894 · 2026-05-05 · ·

An attendant-free midway-style electronic game machine. The game machine includes a predetermined number of projectiles for game play during a user game play session, a lower cabinet or first structural portion, a target cabinet or second structural portion having a target, and at least one detector. The lower cabinet may include a counter section and an elongated ramp section ending proximal to a user play position. The target cabinet may be located on top of the ramp section and spaced a distance from the counter section. At least one detector, which may be in the form of a sensor array, is configured to detect when an interruption occurs in the array indicating a projectile has passed by the detection area. The game machine may be configured to detect when a projectile has been actuated towards the target or has ricocheted off the target and is traveling towards the counter section. An electronic controller in electronic communication with said detector, may be configured to automatically end a game play session once a predetermined number of said game projectiles have been detected as having been actuated by a user toward said target.