Patent classifications
A63F9/0208
COMPETITIVE KNOCKDOWN TARGET GAME APPARATUS
A competitive knock-down target and fish catching game is provided wherein all players will have the same number of catchable fish and upright knockdown targets. Players will knock down targets and catch fish using a provided fishing pole/lure, or finger attached length of line/bungee cord/and lure, or hand-held kendama-style toy with a line attached ball/lure combination. After a player has knocked down all of the upright targets and caught the requisite number of fish, the player will try to catch and retrieve that player's designated target fish, retrieval of which signals the end of the game. In some embodiments, before the designated target fish can be caught, the player will be required to also catch and return to an upright position the previously knocked-down targets. In other embodiments, the fish targets must be caught and restocked before catching the target fish.
Ring-Toss Game Device
A ring-toss game device is provided, designed for a ring-toss game, comprising a base that can be shaped in various configurations. A vertical member attaches securely to the base using fasteners and is further equipped with horizontal members connected through hinges. The horizontal member is designed to fold for compact storage and is equipped with a locking mechanism for secure positioning. A string with an attached ring is connected to the horizontal member using adjustable fasteners, allowing for customization in length and ease of replacement. During gameplay, users attempt to swing the ring onto a fastener on the vertical member, scoring points when successful. The device is portable, with features such as ergonomic handles. The method of using the device involves assembling the components, positioning the base, and engaging in the ring-toss game, making it suitable for both solo and competitive play.
Game Board and Method of Use of the Same
A game board apparatus includes a pair of game boards, one or more beverage containers supported by the game boards, and a plurality of darts. A method of using the game board apparatus includes throwing darts at the beverage containers in an effort to puncture the beverage containers and consuming the beverages in the beverage containers in the event the beverage containers are punctured.
Toy Projectile Having Impact Head with Multiple Flexible Prongs
A toy projectile that is intended to be thrown at a bristle target board. The toy projectile has a head section and a tail section. The head section of the toy projectile has a plurality of prongs that extend from a common circular base. The prongs have the same length, wherein the length of the prongs is generally equal to the diameter of the circular base. The prongs and the base are unistucturally molded together as a single piece. The common circular base of the head section is connected to the tail section in a manner that enables the common circular base and the prongs to rotate together relative to the tail section. The ability to rotate enables the prongs on the projectile to better penetrate a bristle target board and not bounce away, even when impact occurs at an angle.
GAME DEVICE
A game device includes first and second pieces, a toy body, and first to third piece input ports. The toy body includes a game board including first to third passages for the first and second pieces to pass through. The first to third passages extends parallel. First to third striking devices corresponds to the first to third passages respectively. The first striking device includes a first piece loading section at a bottom. The first striking device is configured to launch the first piece. First to third rooms are configured at prescribed intervals along the first passage. A first movable stopper is configured to allow the first piece to pass through, to block passing through toward the first striking device, and to retain the first piece at the first room. The first to third piece input ports correspond to the first to third passages respectively.
Method for providing image of dart game
Disclosed is a method of providing a dart game image, performed by a dart game device. The method includes: receiving second play-related data from a plurality of other devices; determining, based at least in part on the second play-related data, a display attribute for a second object related to the plurality of other devices; and displaying the second object, based on the determined display attribute.
Method, computer program, and device for identifying hit location of dart pin
Disclosed is a computer program stored in a computer readable storage medium, the computer program providing a method of identifying a hit location of a dart pin when being executed in one or more control units of a dart game device, the method including: generating first history information in response to a first dart pin throw; obtaining a dart target photographing image in response to a second dart pin throw, wherein the dart target photographing image includes an image of a dart target and a plurality of dart pins hitting the dart target; and determining, by a dart pin location identification network model, hit location information of a dart pin corresponding to the second dart pin throw based on the first history information and the dart target photographing image.