Patent classifications
A63F2009/2402
Game machine input device and game machine
A game machine input device mounted on a game machine provided with a playfield; the game machine input device includes: an input unit provided toward the front of the playfield and configured to accept input; and a projection part configured to radiate light toward the playfield to project a first image in a region within the visual field of a player viewing the playfield.
Toy system with manually operated scanner
A toy assembly includes: a platform configured to receive an object in a space extending from the platform; a dock configured to receive and hold a portable imaging device associated with a field of view, the dock being positioned relative to the platform such that the space extending from the platform overlaps with the field of view of the imaging device when the imaging device is received and held in the dock; a physical input configured to move in response to an applied manual force; and a movable connection between the physical input and the platform, the movable connection configured to move the platform relative to the imaging device in response to receiving a manual force.
GAME CONSOLE
The present disclosure relates to a game console, which includes a shell; a control device, wherein the control device includes an operation key group movably arranged on the shell and a feedback panel arranged on the shell, and the operation key group corresponds to the feedback panel; and a movable device, wherein the movable device includes a movable piece arranged on the shell and a power mechanism that is in driving connection to the movable piece, and the operation key group is connected to the power mechanism; and when the operation key group moves, the power mechanism is triggered, so that the power mechanism drives the movable piece to slide or rotate relative to the shell.
Generation of gameplay video based on social network sharing
A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.
Table game multiplier system and method therefor
A table game multiplier system and method expands the play of a craps table by allowing a player to wager on a live-action craps table game being played at a table in a system operator, such as a casino or other suitable establishment, without requiring the person to be physically present at the craps table. The system allows the live-action craps table game to be virtually tiered or duplicated, thereby allowing a set of additional players to wager on a craps table identical to the one being played at a particular system operator. The additional players may connect to the table game multiplier system via an electronic telecommunication device such as, but not limited to, a smartphone, a tablet computer, or a personal computer, which may communicate with the system operator to allow the electronic placing of wagers on the tiered craps table.
TABLE GAME MULTIPLIER SYSTEM AND METHOD THEREFOR
A table game multiplier system and method expands the play of a craps table by allowing a player to wager on a live-action craps table game being played at a table in a system operator, such as a casino or other suitable establishment, without requiring the person to be physically present at the craps table. The system allows the live-action craps table game to be virtually tiered or duplicated, thereby allowing a set of additional players to wager on a craps table identical to the one being played at a particular system operator. The additional players may connect to the table game multiplier system via an electronic telecommunication device such as, but not limited to, a smartphone, a tablet computer, or a personal computer,which may communicate with the system operator to allow the electronic placing of wagers on the tiered craps table.
Method And Apparatus For Playing A Chess-Like Game
A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.
TOY INTERACTIVE ENTERTAINMENT DEVICES
Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.
TOY INTERACTIVE ENTERTAINMENT DEVICES
Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.
TOY INTERACTIVE ENTERTAINMENT DEVICES
Interactive entertainment devices including a toy magic wand with integrated electronics for, among other things, detecting wand motion and responding accordingly, such as illuminating one or more LEDs, displaying images on one or more LCD displays, playing sound effects or character speech, emitting infrared (IR) signals via one or more IR emitters, or some combination thereof. An exemplary device may include a fairy house or wizard tower playset with integrated electronics for receiving one or more received IR signals and responding or reacting accordingly. For example, depending on the nature of the received IR signals, the electronics may illuminate one or more LEDs, display images on one or more LCD displays, play sound effects or character speech, emit IR signals via one or more IR emitters, or some combination thereof.