A63F2009/2485

Electrified game piece manipulation game and game piece manipulator
11400361 · 2022-08-02 ·

A game system includes a base having a top base surface and a controller, and a game piece manipulator including a surface having an electrically conductive portion. The game piece manipulator is configured to hold a game piece. The top base surface is configured to receive a plurality of game pieces. The controller is configured to control an electric stimulus emitted by the game piece manipulator, and the game piece manipulator is configured to emit the electric stimulus by the electrically conductive portion. A game piece manipulator includes at least one electrically conductive portion positioned on a surface of the game piece manipulator and is configured to connect to a base and receive control signals by a controller of the base and emit an electric stimulus. A game kit includes a base, a game piece manipulator, and a plurality of game pieces.

Vaporizer device
11285379 · 2022-03-29 · ·

A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.

EDUCATIONAL GAMING SYSTEM

An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.

INTELLIGENT BOARD WITH INTEGRATED DEVICES AND CONNECTED INTERACTIONS

Techniques and systems for immersive interactions are provided. A first smart device available for interaction is identified by an interactivity system. A first physical game piece is detected by the interactivity system, and a first identifier of the first physical game piece is received, from the first physical game piece, via one or more wireless signals. A first set of predefined effects that can be performed using the first smart device is identified based on the first identifier. The first smart device is instructed to perform at least a first predefined effect of the first set of predefined effects.

Lockbox puzzle game
11148041 · 2021-10-19 · ·

A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.

Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
11110341 · 2021-09-07 ·

An electronic game board wherein the board comprises a plurality of sensors and indicators such that two or more players may play the same game with each other using two or more different game boards that may communicate with each other either directly or through a server. The game board comprises a memory, antenna, and microprocessor associated with the sensors and indicators so that the game board may determine, store, and display a game state based-in-part on data obtained from the game board itself and either another game board or an artificially intelligent player operating in response the present game board.

GAME SYSTEM, GAME TOY, AND PROGRAM
20210236912 · 2021-08-05 · ·

Provided are a game system, a game toy, and a program enabling a player to play the game easily. The game system is a game system implementing a match game played by players. The game system includes, for each of the players: a game toy, and an information communication terminal. The match game progresses through communications between the information communication terminals of the players. The game toy includes: a game item provided with game element information, a play field on which the game item is able to be arranged, and an acquisition item that is configured to be capable of acquiring the game element information provided to the game item, and transmits the acquired game element information to the information communication terminal. The information communication terminal includes: a reception unit that receives an action instruction related to the match game, for the game item arranged on the play field related to a corresponding one of the players, a resolving unit that resolves an action based on the action instruction received by the reception unit, and a notification unit that issues a notification of an operation instruction for the game item arranged on the play field based on a result of the resolution by the resolving unit.

Convert a drawn picture to the playfield of an electronic pinball game
20210187385 · 2021-06-24 ·

A software type pinball game enable players to change the background picture of the playfield and also to configure the game functional components via a drawn picture. Players can draw the picture on a paper, captures into any electronic image device, or using an electronic drawing device or application software to draw that picture into an electronic format and send to the game for conversion of game components.

INTERACTIVE PLAY SYSTEM

Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.

GAME BOARD AND METHODS AND SYSTEMS FOR PROVIDING AN ENTERTAINING EXPERIENCE OF WAR BETWEEN THE PLAYERS OVER A PLURALITY OF AREAS OF A GAME BOARD
20210154565 · 2021-05-27 ·

Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.