A63F2009/2488

MODULAR ELECTRONIC DICE SYSTEM
20220274009 · 2022-09-01 ·

The proposed invention relates to a system for electronic dice, i.e., those devices which are in practice used for board games and parlour games with the support of electronic components. The invention comprises a hardware structure for the tracking and remote transmission of the result of the roll of a die adaptable and usable for various types of dice and, if necessary, transferable between different dice casings heterogeneous in shape, functions and mode of use; said structure being programmable to automatically recognize and adapt to the different shape and type of dice in which it is applied and being conveniently applicable for simultaneous and multiple rolls and for further processing of the results. The solution referred to in the patent is realized through a core containing an electronic board structurally similar to that integrated in common commercial electronic dice and comprises an accelerometer, a Radio Frequency transmitter—preferably but not necessarily of the Bluetooth type—a CPU, a battery and a memory for information management and process control. The fact that the core hosting the electronic board can be inserted inside these dice in the form of polyhedral casings by means of a unique interlocking and, therefore, by means of a single possible orientation, allows to know a priori the relative orientation of the electronic board and, in particular, of the accelerometer with respect to the body of the dice or the host casing. Said relative orientation between the core and the possible host dice being predetermined and known, the invention is able to determine the result of the rolls simply knowing the type of die in which the core is housed (hence the number of faces in the case of regular polyhedra and the values which characterize said faces). For each type of dice (i.e., with the varying of the faces, the varying values represented on said faces and any rules of use), one or more tables or look-up-tables are provided, preloaded in the memory of the electronic board of the core so as to know the result of the relative orientation of the accelerometer gravity vector and therefore of the roll of the die upon the varying of the most varied types and areas of application.

SYSTEM FOR IDENTIFYING AND TRACKING OBJECTS ON A GAME BOARD
20220258036 · 2022-08-18 ·

The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions. This result is achieved by means of: •A sensorized board (flexible or foldable) equipped with a series of magnetic sensors positioned according to a regular grid arrangement; •An electronic control board, connected to said sensorized board, adapted to the acquisition of data and the communication of the acquired information to a third system (PC, tablet, is smartphone, console) via interface (wired or radio); •An identification system, preferably but not exclusively of the RFID type consisting of reader chip and single antenna, integrated in the control board; •A series of modular tiles, of different shapes, which reproduce different environments, usable to create different game scenarios; •A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it; •A series of gaming elements, equipped with magnets and identification code (for example RFID TAG).

Bluetooth communication timing device for speed cube

The present invention provides a magic cube timing device based on Bluetooth communication, including a timer main body and a non-slip mat. The timer main body is fastened to the non-slip mat. The timer main body includes a main body housing, a main control PCB board, a display apparatus, and two magnetic surface stickers. Two through holes are disposed in the main body housing. One end of the magnetic surface sticker penetrates through the through hole to connect to the main control PCB board. According to the magic cube timing device based on Bluetooth communication in the present invention, each use result in the magic cube timing device is transmitted to an external terminal by using a Bluetooth module, to effectively collect statistics on and store timing data.

VAPORIZER DEVICE
20220249941 · 2022-08-11 ·

A vaporization device that includes an entertainment mode or modes including one or more game modes. The vaporization device may enhance the user experience. The entertainment mode may be engaged by a sequence of predetermined manipulations of the vaporization device. The entertainment mode may include one or more interactive games using the device, and/or one or more display modes. The interactive games may include a pattern-following game, a memory game, a triggered output game, or a chance game. The entertainment mode may also include games that may be played by one or more persons. The entertainment mode may modify the operation (e.g., heater control, appearance, user interface, etc.) of the device while still permitting the vaporization of vaporizable material.

SMART ELECTRONIC GAME BOARD

An electronic game board (106 a) that is foldable and rollable includes a processing circuit (302), a play area (206) and indicators (310). Game pieces are arranged on the play area (206) for facilitating a game. Indicators (310) are arranged in the play area (206) and indicate to a player on a first game board an initial and end position of a game piece played by an opponent player on a second game board or by an AI player. The electronic game board (106 a) also includes sensors (308) to validate a move of a game piece.

METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING A GAMEPLAY
20220212093 · 2022-07-07 ·

Disclosed herein is an apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the apparatus comprises a game board and a game piece. Further, the game board comprises a playing surface comprising markings. Further, the game piece comprises piece surfaces. Further, the game piece is positioned on the playing surface such that one of the piece surfaces is disposed over one of the markings. Further, the game piece comprises a sensor, a processing device, a storage device, and a presentation device. Further, the sensor generates sensor data based on the disposing of the one of the piece surfaces over the one of the markings. Further, the processing device analyzes the sensor data and identifies the one of the markings. Further, the storage device retrieves one of the information corresponding to the one of the markings. Further, the presentation device presents the one of the information.

Electronic Game Table
20220212094 · 2022-07-07 ·

The electronic game table is a table setup, along with an app, that facilitates the play of role-playing games and other board games by players either in present, or connected remotely. The movements of pieces by players in person are recognized by the table, and the events are sent to the app. On the other side, remote players make changes to the board through the app, which contacts the physical electronic table, and the table automatically moves the corresponding pieces as the app directs. In addition, the table has built-in speakers to give audio output to physically-present players, and a OLED screen embedded in the table top as to give visual response to the users or otherwise simulate the playing board.

System and method for robotic ticket scratching via live remote mobile interface
11446563 · 2022-09-20 · ·

A controller is configured to obtain, from a first video camera in proximity to a ticket dispensing machine, a first video stream; transmit the first video stream to an application server for delivery to a user device; receive, from the application server, a dispense command for the ticket dispensing machine; cause the ticket dispensing machine to dispense, based on the dispense command, a ticket having a scratching area; receive a user-provided scratching command from the application server; and cause a robotic scratching device to scratch the scratching area in accordance with the scratching command.

ELECTROMAGNETIC GAME BOARD
20220288484 · 2022-09-15 ·

An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.

Hosting and broadcasting virtual events using streaming interactive video

Methods for hosting and operating a service and systems are provided. One method includes executing one or more video games on one or more servers of a hosting service. The one or more video games are played or used by one or more users on one or more client devices remote to the hosting service via compressed streaming interactive video. The compressed streaming interactive video is sent to the one or more client devices where decompression of the compressed streaming interactive video is preformed to display video of each of said one or more video games and said one or more servers are configured to receive user control input to driver interactivity with said one or more video games. The method includes broadcasting the one or more video games as one or more streams of real-time compressed digital video to enable one or more viewing client devices to view play of said one or more video games over the Internet. Each of the one or more viewing client devices receives one or more of the streams of real-time compressed digital video. The method includes overlaying with the streams of real-time compressed digital video, audio from one or more of the viewing client devices, such that the audio is included in the broadcasting of the one or more video games. And, adjusting a compression rate for said broadcasting to each of said viewing client devices based on a respective connection performance each of said viewing client devices has with respect to said one or more servers of the hosting service.