Patent classifications
A63F13/217
Interactive virtual thematic environment
The present invention is directed to a method of integrating information, including real-time information, into a virtual thematic environment using a computer system, including accessing the stored information from a database or downloading the real-time information from a source external to the thematic environment; inserting the real-time information into the thematic environment; and displaying the information to a user within the thematic environment. In one embodiment, the computer system is connected to a holographic projection system such that the images from the thematic environment can be projected as holographic projections. The computer system includes an interactive software application platform having at least one thematic/publishing logic module which contains thematic environment rules; at least one digital content library module which provides content management on the thematic environment; and at least one quantum imaging environment (QIE) module which interprets content such that the content is manipulated and accessed by any device.
PRESSURE SENSOR WITH MICROPHONE AND METAL OXIDE SENSOR OF A GAMING HEADSET MICROPHONE MOUTHPIECE
A biofeedback headset for providing input to and receiving output from an information handling system may include a controller to send and receive audio signals to and from the information handling system and send biofeedback signals to the information handling system; one or more speakers mounted to a wearable head band to provide audio output from the information handling system to a user; and a mouthpiece operatively coupled to the wearable headband including: a microphone to receive audio input from the user; a pressure sensor to detect a breathing rate and amplitude of the user and, with the controller, provide breathing rate and amplitude biofeedback signals to the information handling system; and a gas sensor to detect a composition of air at the mouthpiece as the user respirates and, with the controller, provide air composition biofeedback signals to the information handling system.
User interaction monitoring
A user interaction monitoring system for monitoring a user's interactions with other users in an online environment includes: an interaction monitoring unit operable to monitor interactions between a first user and at least a first group of other users in the online environment and characterising the monitored interactions, an interaction identifying unit operable to identify whether interactions between the first user and the first group of other users deviate from the interactions between a second user and a second group of other users in the online environment, and a user experience modifying unit operable to modify the user experience in the online environment for the first user if it is identified that there is a deviation in the interactions.
User interaction monitoring
A user interaction monitoring system for monitoring a user's interactions with other users in an online environment includes: an interaction monitoring unit operable to monitor interactions between a first user and at least a first group of other users in the online environment and characterising the monitored interactions, an interaction identifying unit operable to identify whether interactions between the first user and the first group of other users deviate from the interactions between a second user and a second group of other users in the online environment, and a user experience modifying unit operable to modify the user experience in the online environment for the first user if it is identified that there is a deviation in the interactions.
Automotive Entertainment Applications
An apparatus for entertaining an entertainee in a passenger vehicle includes an infotainment system having an automotive assistant that executes a spatially-cognizant entertainment application that interacts with the entertainee. In doing so, the automotive assistant receives information about the vehicle's environment from peripheral devices connected to the infotainment system. This provides the entertainment application with spatial intelligence that it then uses while interacting with the entertainee.
Automotive Entertainment Applications
An apparatus for entertaining an entertainee in a passenger vehicle includes an infotainment system having an automotive assistant that executes a spatially-cognizant entertainment application that interacts with the entertainee. In doing so, the automotive assistant receives information about the vehicle's environment from peripheral devices connected to the infotainment system. This provides the entertainment application with spatial intelligence that it then uses while interacting with the entertainee.
Multi-source event correlation system
A sensor event detection and tagging system that analyzes data from multiple sensors to detect an event and to automatically select or generate tags for the event. Sensors may include for example a motion capture sensor and one or more additional sensors that measure values such as temperature, humidity, wind or elevation. Tags and event detection may be performed by a microprocessor associated with or integrated with the sensors, or by a computer that receives data from the microprocessor. Tags may represent for example activity types, players, performance levels, or scoring results. The system may analyze social media postings to confirm or augment event tags. Users may filter and analyze saved events based on the assigned tags. The system may create highlight and fail reels filtered by metrics and by tags.
Multi-source event correlation system
A sensor event detection and tagging system that analyzes data from multiple sensors to detect an event and to automatically select or generate tags for the event. Sensors may include for example a motion capture sensor and one or more additional sensors that measure values such as temperature, humidity, wind or elevation. Tags and event detection may be performed by a microprocessor associated with or integrated with the sensors, or by a computer that receives data from the microprocessor. Tags may represent for example activity types, players, performance levels, or scoring results. The system may analyze social media postings to confirm or augment event tags. Users may filter and analyze saved events based on the assigned tags. The system may create highlight and fail reels filtered by metrics and by tags.
Attention-based AI determination of player choices
Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the corner, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.
Theme parks, esports and portals
Theme parks host visitors' games, watched by remote viewers (esports). Games are played on visitors' phones. A game can involve searching for clues indoors and outdoors. A game can be played at night for a live daytime audience. Parks have portals simulating sending items between parks. An item is put into a portal, copies appear at other portals. An item is put into a portal, items of other types appear at multiple portals. An item is put into a portal, a copy appears at a randomly picked portal. A portal gets an item representing a young individual (eg. kitten), an item representing an older individual (eg. cat) appears at another portal. Visitors and viewers can join teams. A team can span different parks. A portal can be controlled by a team.