Patent classifications
A63F13/219
In-vehicle performance device, in-vehicle performance system, in-vehicle performance method, storage medium, and command measurement device
An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.
PROP CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.
PROP CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE
Prop control includes acquiring a trigger operation performed on a target shooting prop in an activated state in a virtual battlefield scene. The attack range of the target shooting prop may cover a partial area in the virtual battlefield scene. In response to the trigger operation, a target object targeted by the target shooting prop is determined. Using the target shooting prop, a plurality of continuous shooting actions are performed during a target time period on a target area in which the target object is located.
GUN VIBRATION STRUCTURE FOR SOMATOSENSORY GAMES
The present invention provides a gun vibration structure for somatosensory games, including a gun body, a trigger, a microswitch, a vibration unit, and a connector. The gun body includes a body portion and a grip portion. The body portion includes a housing space. The trigger is on the grip portion. The microswitch is on the grip portion and pressed by the trigger to be actuated. The vibration unit is in the housing space. The vibration unit includes an electromagnet and an actuation rod passing therethrough. When the electromagnet is electrified, the actuation rod reciprocates with respect to the electromagnet, ramming the body portion for generating the vibration in the housing space. The connector is on the grip portion and electrically connected with the microswitch and the electromagnet. The actuation rod is triggered to ram the body portion, generating a realistic vibration.
GUN VIBRATION STRUCTURE FOR SOMATOSENSORY GAMES
The present invention provides a gun vibration structure for somatosensory games, including a gun body, a trigger, a microswitch, a vibration unit, and a connector. The gun body includes a body portion and a grip portion. The body portion includes a housing space. The trigger is on the grip portion. The microswitch is on the grip portion and pressed by the trigger to be actuated. The vibration unit is in the housing space. The vibration unit includes an electromagnet and an actuation rod passing therethrough. When the electromagnet is electrified, the actuation rod reciprocates with respect to the electromagnet, ramming the body portion for generating the vibration in the housing space. The connector is on the grip portion and electrically connected with the microswitch and the electromagnet. The actuation rod is triggered to ram the body portion, generating a realistic vibration.
High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications
Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.
High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications
Aiming assistance is provided for assisting a user in aiming a ranged weapon at a target. The aiming assistance includes receiving telemetry information from one or more sensors, and determining an aim error based on the telemetry information. The aim error indicates of an error between a trajectory of the ranged weapon and an on target trajectory from the ranged weapon to the target. A somatosensation is provided to the user which is indicative of the aim error. This is done by operating haptic devices of a garment worn on an arm or wrist of the user to apply haptic sensation to skin of the arm or wrist. The haptic devices may be electrodes and the applied haptic sensation comprises transcutaneous electrical neurostimulation (TENS), or the haptic devices may be vibrators.
Systems and methods for determining projected target location of a handheld object
A projected target location of a handheld object is determined based on applying translation factors, scaling factors, and offsets to a location of a reference element of the handheld object detected by a camera on a two-dimensional plane. The translation factors are determined based on a difference between a calibration location on the plane and an initial location of the reference element corresponding to the calibration location, and serve to shift the location of the reference element to generate the projected target location. The scaling factors are determined based on an estimated length of a user's arm holding the handheld object, and serve to scale the location of the reference element to generate the projected target location. The offsets are determined based on polynomial equations, and serve to extend the distance between the projected target location and the calibration location.
IN-VEHICLE PERFORMANCE DEVICE, IN-VEHICLE PERFORMANCE SYSTEM, IN-VEHICLE PERFORMANCE METHOD, STORAGE MEDIUM, AND COMMAND MEASUREMENT DEVICE
An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.
IN-VEHICLE PERFORMANCE DEVICE, IN-VEHICLE PERFORMANCE SYSTEM, IN-VEHICLE PERFORMANCE METHOD, STORAGE MEDIUM, AND COMMAND MEASUREMENT DEVICE
An in-vehicle performance device is an in-vehicle performance device that performs a game that is played by an occupant in a vehicle, and includes a motion detector configured to detect a motion of the occupant irrelevant to driving the vehicle, a display configured to display an image visually recognizable by the occupant, and a display controller configured to display a response image according to the motion of the occupant on the display on the basis of the motion of the occupant detected by the motion detector, and output a result of a game based on a predetermined rule.