A63F13/235

DISPLAY APPARATUS AND OPERATING METHOD THEREOF
20230048793 · 2023-02-16 ·

Provided are a display apparatus and/or an operating method thereof. The display apparatus may include: a display; a memory storing one or more instructions; and at least one processor configured to execute the one or more instructions stored in the memory to identify a device controller activated on the display apparatus and a device activated on the display apparatus, determine whether the identified device controller is compatible with the identified device, control, when it is determined that the identified device controller is compatible with the identified device, a control signal from the device controller to be directly provided to the device, and convert, when it is determined that the identified device controller is incompatible with the identified device, the control signal from the device controller into a control signal recognizable by the device, and control the converted control signal to be provided to the device.

Ruggedized remote control display latency and loss of signal detection for harsh and safety-critical environments

Systems, methods, and apparatuses are disclosed for overcoming latency and loss of signal detection in remote control displays. An exemplary system includes a remote control, a host computing device, and one or more target systems communicatively coupled to each other over a wired and/or wireless network. One method includes receiving, by the remote control and from a host computing device, a first video frame captured by a target device, determining a first time corresponding to receipt of the first video frame, receiving, from the host computing device, a second video frame, determining a second time corresponding to receipt of the second video frame, comparing the time difference to a latency threshold, and causing an alert graphic element to be displayed indicating a latency in communication.

Ruggedized remote control display latency and loss of signal detection for harsh and safety-critical environments

Systems, methods, and apparatuses are disclosed for overcoming latency and loss of signal detection in remote control displays. An exemplary system includes a remote control, a host computing device, and one or more target systems communicatively coupled to each other over a wired and/or wireless network. One method includes receiving, by the remote control and from a host computing device, a first video frame captured by a target device, determining a first time corresponding to receipt of the first video frame, receiving, from the host computing device, a second video frame, determining a second time corresponding to receipt of the second video frame, comparing the time difference to a latency threshold, and causing an alert graphic element to be displayed indicating a latency in communication.

CONTROLLER FOR COMPUTER ENTERTAINMENT SYSTEM
20180001188 · 2018-01-04 · ·

A controller for a computer entertainment system including a control box (104) for executing and running a computer game and causing game footage to be displayed on a screen (510—FIG. 3), said control box (104) being configured to receive control signals representative of user manipulation of said game and dynamically adjust said game footage accordingly; said controller comprising a hand-held gamepad (102) and an inertial sensor (106), separate from and configured for data communication with, said gamepad (102); said hand-held gamepad (102) comprising at least one control input device and including a processor (114—FIG. 5) for generating control signals for manipulating a game running on said control box (104) in response to user manipulation of said at least one control input device and causing said control signals to be transmitted to said control box (104); said inertial sensor (106) being configured to be mounted in or on a user-worn garment such that user movement causes corresponding movement of said inertial sensor (106); said processor (114—FIG. 5) being further configured to receive signals from said inertial sensor (106) representative of user movement, convert said signals into control signals for manipulating said computer game, said control signals being of the same format as control signals generated in response to user manipulation of a respective control input device, and cause said control signals to be transmitted to said control box (104).

CONTROLLER FOR COMPUTER ENTERTAINMENT SYSTEM
20180001188 · 2018-01-04 · ·

A controller for a computer entertainment system including a control box (104) for executing and running a computer game and causing game footage to be displayed on a screen (510—FIG. 3), said control box (104) being configured to receive control signals representative of user manipulation of said game and dynamically adjust said game footage accordingly; said controller comprising a hand-held gamepad (102) and an inertial sensor (106), separate from and configured for data communication with, said gamepad (102); said hand-held gamepad (102) comprising at least one control input device and including a processor (114—FIG. 5) for generating control signals for manipulating a game running on said control box (104) in response to user manipulation of said at least one control input device and causing said control signals to be transmitted to said control box (104); said inertial sensor (106) being configured to be mounted in or on a user-worn garment such that user movement causes corresponding movement of said inertial sensor (106); said processor (114—FIG. 5) being further configured to receive signals from said inertial sensor (106) representative of user movement, convert said signals into control signals for manipulating said computer game, said control signals being of the same format as control signals generated in response to user manipulation of a respective control input device, and cause said control signals to be transmitted to said control box (104).

WIRELESS COMMUNICATION GAME SYSTEM
20180008892 · 2018-01-11 ·

A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

WIRELESS COMMUNICATION GAME SYSTEM
20180008892 · 2018-01-11 ·

A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

METHOD AND APPARATUS FOR DELEGATING RESOURCES BETWEEN DEVICES
20180013694 · 2018-01-11 · ·

A system performs operations including detecting a request to present a game application, receiving a resources identifier from a second communication device, determining from the resources identifier that the second communication device has one of a computing resource, a presentation resource, or both, selecting a configuration from a plurality of configurations according to an identity of the gaming application and the resources identifier, selecting according to the configuration at least one resource from one of the computing resource, the presentation resource, or both of the second communication device, and delegating processing by the first communication device of a portion of the gaming application according to the at least one resource of the second communication device.

METHOD AND APPARATUS FOR DELEGATING RESOURCES BETWEEN DEVICES
20180013694 · 2018-01-11 · ·

A system performs operations including detecting a request to present a game application, receiving a resources identifier from a second communication device, determining from the resources identifier that the second communication device has one of a computing resource, a presentation resource, or both, selecting a configuration from a plurality of configurations according to an identity of the gaming application and the resources identifier, selecting according to the configuration at least one resource from one of the computing resource, the presentation resource, or both of the second communication device, and delegating processing by the first communication device of a portion of the gaming application according to the at least one resource of the second communication device.

SYSTEM FOR GAME PLAY WITH MULTIPLE REMOTE-CONTROL FLYING CRAFT WITH WIRELESS COMMUNICATION

A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol.