Patent classifications
A63F13/235
GAME CONTROLLER WITH MAGNETIC WIRELESS CONNECTOR
A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
MULTIPLAYER SOMATOSENSORY SYSTEM, METHOD, AND APPARATUS COMBINING VIRTUAL AND REALITY, AND MEDIUM
This disclosure discloses a multiplayer somatosensory system, method, and apparatus combining virtual and reality, and a medium, which belongs to the field of human-computer interaction. The system includes: a computer device, and a simulation carrier, n simulation firearms and a display apparatus; where the simulation carrier includes a driver's seat and n passenger seats; the display apparatus is configured to display a virtual environment picture and n aiming points provided by the computer device; and the computer device is configured to control a virtual carrier to change a driving direction in the virtual environment; control the virtual carrier to change a driving speed in the virtual environment; and shoot a virtual object aimed at an i.sup.th aiming point in the virtual environment in response to a shooting operation on an i.sup.th simulation firearm in the n simulation firearms.
Game controller operable in bluetooth low energy (BLE) mode
A handheld video game controller is operable in Bluetooth Low Energy (BLE) mode to allow for sending controller input data to a target BLE device in a manner that bypasses any operating system (OS) restrictions that might otherwise be imposed on game controller input. When operating in the BLE mode, the handheld video game controller pairs (establishes a radio link) with a BLE device executing a client application used for video game streaming. During gameplay, the video game executes on a host computer and the player provides user input to the game controller to control an aspect of the video game. In response to such user input, the game controller sends controller input data to the BLE device via a radio of the game controller. The player may switch between operating the game controller in BLE mode and receiver mode using input gestures on the game controller.
Game controller operable in bluetooth low energy (BLE) mode
A handheld video game controller is operable in Bluetooth Low Energy (BLE) mode to allow for sending controller input data to a target BLE device in a manner that bypasses any operating system (OS) restrictions that might otherwise be imposed on game controller input. When operating in the BLE mode, the handheld video game controller pairs (establishes a radio link) with a BLE device executing a client application used for video game streaming. During gameplay, the video game executes on a host computer and the player provides user input to the game controller to control an aspect of the video game. In response to such user input, the game controller sends controller input data to the BLE device via a radio of the game controller. The player may switch between operating the game controller in BLE mode and receiver mode using input gestures on the game controller.
COMMUNICATION DEVICES AND METHODS
To enable fast beam tracking and/or low latency a first communication device comprising a sensing circuitry configured to sense motion of the first communication device and to generate motion information representing the sensed motion, the motion information comprising rotation information indicating rotation and/or orientation of the first communication device, and a communication circuitry configured to transmit the motion information to a second communication device within a layer of a hierarchical layer model lower than a transport layer. A second communication device comprises a communication circuitry configured to receive motion information from a first communication device within a layer of a hierarchical layer model lower than a transport layer.
INTERACTIVE ENVIRONMENT WITH PORTABLE DEVICES
An interactive system includes a portable device configured to be carried by a user as the user travels through an interactive attraction. The portable device includes a trigger device and first ultra-wideband (UWB) circuitry. A central system includes second UWB circuitry and one or more processors. The one or more processors are configured to determine a location and an orientation of the portable device within the interactive attraction based on communication between the first UWB circuitry and the second UWB circuitry, receive an indication of actuation of the trigger device via communication between the first UWB circuitry and the second UWB circuitry, and display a virtual projectile on a display screen of the interactive attraction based on the location and the orientation of the portable device during the actuation of the trigger device.
SYSTEMS, METHODS, AND APPARATUS FOR ENHANCED PRESENTATION REMOTES
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a presentation and/or of an audience member. A presentation remote can be used to obtain information about the presentation and provide it to the audience member.
Information processing system, storage medium storing information processing program, information processing apparatus, and information processing method
A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.
OPERATION DEVICE AND METHOD FOR CONTROLLING THE SAME
Methods and apparatus provide for controlling an operating device, where the operating device includes: (i) a grip part to be gripped by a user; and (ii) an operation part for activation by a finger of the user gripping the grip part, and where the operation part includes: (i) a movable part capable of moving from a resting position toward another position in response to a force applied by the finger of the user, (ii) a biasing element operating to urge the movable part toward the resting position, and (iii) a motorized assembly operating to receive a drive signal and apply a force to the movable part in an opposite direction of the force applied by the finger of the user.
GAME CONTROLLER OPERABLE IN BLUETOOTH LOW ENERGY (BLE) MODE
A handheld video game controller is operable in Bluetooth Low Energy (BLE) mode to allow for sending controller input data to a target BLE device in a manner that bypasses any operating system (OS) restrictions that might otherwise be imposed on game controller input. When operating in the BLE mode, the handheld video game controller pairs (establishes a radio link) with a BLE device executing a client application used for video game streaming. During gameplay, the video game executes on a host computer and the player provides user input to the game controller to control an aspect of the video game. In response to such user input, the game controller sends controller input data to the BLE device via a radio of the game controller. The player may switch between operating the game controller in BLE mode and receiver mode using input gestures on the game controller.