A63F13/235

Using camera on computer simulation controller
11553020 · 2023-01-10 · ·

A computer simulation controller includes a camera that can be used to image a display on which a computer simulation, controlled by the controller, can be presented. The camera images information on the display, such as display identification (ID), and sends the information to a server streaming the simulation. Based on the information, the server knows to which display to stream the simulation.

SMART TARGET CO-WITNESSING HIT ATTRIBUTION SYSTEM AND METHOD

A smart target co-witnessing hit attribution system includes a network, a projectile-firing device that includes a projectile repository and an infrared emitter, a smart target that includes a piezoelectric sensor, an infrared sensor, and control circuitry, and an extended-reality gaming application. After confirming a successful hit on the smart target, the application receives target state data and updates gaming metric data to attribute a successful impact on the smart target by the projectile-firing device.

APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE

A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.

APPARATUS AND METHOD FOR REALIZING REAL-TIME SPATIAL STRUCTURE

A method for realizing a real-time spatial structure in an apparatus for realizing a real-time spatial structure is provided. The method for realizing a real-time spatial structure includes: tracking a movement path of a player; and realizing a spatial structure in the space on the movement path of the player using at least one of water sprayed through water spray modules of a mesh structure installed on a ceiling and electromagnet ropes of the mesh structure.

Game control device and game system
11534686 · 2022-12-27 · ·

A game control device includes a processing module, at least one button, a signal transceiving module, a time pulse generation module, and a communication module, which are electrically connected to the processing module. When the button is pressed, the processing module generates a corresponding button code, and uses the current clocking time as absolute pressing time, and generates a button packet including a button code and a pressing time. The processing module sends the button packet via the communication module. A game system includes a server and a plurality of hosts, which are connected through the Internet. The hosts are connected to the abovementioned game control devices respectively. Each host receives the button packet sent from each game control device, and sends the button packet to the server. The server determines the press order of the each button according to the absolute pressing time in the received button packet.

PASS-THROUGH DEVICE FOR CLOUD GAMING AND METHODS FOR PROCESSING
20220401834 · 2022-12-22 ·

Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.

PASS-THROUGH DEVICE FOR CLOUD GAMING AND METHODS FOR PROCESSING
20220401834 · 2022-12-22 ·

Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.

Operation device and method for controlling the same

Methods and apparatus provide for controlling an operating device, wherein the operating device includes: (i) a grip part to be gripped by a user; and (ii) an operation part for activation by a finger of the user gripping the grip part, where the operation part includes: (i) a movable part capable of moving from a resting position toward another position in response to a force applied by the finger of the user, (ii) a biasing element operating to urge the movable part toward the resting position, (iii) a sensor operating to measure the force applied by the finger of the user to the movable part and produce a sensing signal therefrom, and (iv) a motorized assembly operating to receive a drive signal, and in response, apply an amount of force to the movable part in opposition to the force applied by the finger of the user, and where the drive signal is a variable dependent on variations in the sensing signal, such that the amount of force applied to the movable part in opposition to the force applied by the finger of the user provides the user with haptic feedback.

Systems and methods for interactive physical environments
11524244 · 2022-12-13 · ·

An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.

Systems and methods for interactive physical environments
11524244 · 2022-12-13 · ·

An interactive physical environment providing entertainment to a patron includes a room formed by modular walls coupled to one another, a radio frequency identification (RFID) tag associated with the patron, and a control system. The room presents a game to a patron. The game includes a plurality of game components positionable in a first game configuration and a second game configuration. The first game configuration presenting a first challenge and the second game configuration presenting a second challenge. The second game configuration representing a solution to the first challenge. The control system receives patron identification information from the RFID tag associated with the patron. The control system selectively modifying the game presented by the room responsive to the received patron identification information.