Patent classifications
A63F13/235
Method and system for inter-headset communications via data over in-game audio
A gaming headset receives a chat audio channel that conveys chat audio. The gaming headset includes a modem that modulates data for communication over the chat audio channel, and transmits the modulated data on the chat audio channel that conveys the chat audio. The modulated data may be communicated, via the chat audio channel, to one or more devices associated with one or more other gamers that are engaged in the play of the particular game. The modulated data includes one or more dual tone multi-frequency tones. The gaming headset may also receive data, via the chat audio channel, from one or more devices associated with one or more other gamers that are engaged in the play of the particular game.
Information processing apparatus and control method of information processing apparatus
An information processing apparatus using proximity wireless communication is provided. The information processing apparatus includes a detection unit that includes a plurality of capacitance sensors arranged in a two-dimensional array along an operation surface and a recognition unit that recognizes an object placed on the operation surface on the basis of a detection result of the detection unit. The recognition unit recognizes a position and a direction of the capacitance sensor on which the metal portion included in the object is placed on the basis of the detection result obtained by discarding a detection value less than a predetermined threshold and recognizes a position and a direction less than an interval between the capacitance sensors in the metal portion on the basis of the detection result in which the detection value less than the predetermined threshold is not discarded.
Information processing apparatus and control method of information processing apparatus
An information processing apparatus using proximity wireless communication is provided. The information processing apparatus includes a detection unit that includes a plurality of capacitance sensors arranged in a two-dimensional array along an operation surface and a recognition unit that recognizes an object placed on the operation surface on the basis of a detection result of the detection unit. The recognition unit recognizes a position and a direction of the capacitance sensor on which the metal portion included in the object is placed on the basis of the detection result obtained by discarding a detection value less than a predetermined threshold and recognizes a position and a direction less than an interval between the capacitance sensors in the metal portion on the basis of the detection result in which the detection value less than the predetermined threshold is not discarded.
ACCESSORY DEVICE COMMUNICATION UTILIZING MULTIPLE PERSONALITIES
An electronic device includes a processor, a wireless communication device, and a hardware storage device. The hardware storage device has instructions stored thereon that, when executed by the processor, cause the electronic device to obtain a plurality of data channel personalities. Each of the data channel personalities includes a unique radio communication and network protocol for the wireless communication device. The instructions further cause the electronic device to select a data channel personality from the plurality of data channel personalities and transmit data to a host device using the wireless communication device and the radio communication and network protocol according to the selected data channel personality.
ACCESSORY DEVICE COMMUNICATION UTILIZING HOST-SYNCHRONIZED TRANSMISSION
A host device includes a processor, a wireless communication device in data communication with the processor, and a hardware storage device in data communication with the processor. The hardware storage device has instructions stored thereon that, when executed by the processor, cause the host device to establish a wireless data channel with an accessory device and assign the wireless data channel to a resource unit with a bandwidth less than 20 MHz. The instructions further cause the host device to send a trigger signal to the accessory device and receive state data from the accessory device in response to the trigger signal.
DUAL-RADIO GAMING HEADSET
A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputing chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces.
MODULAR CHARGER FOR A GAME CONTROLLER
A mobile charger for a game controller includes a printed circuit board supporting a universal serial bus plug at one end of the board and a charging plug at the opposing end, the board further supporting a rechargeable battery, a housing body including a base form having an internal volume and a top plate, the housing body including opposing openings for the USB plug and the charging plug, the top plate including a mounting location for mounting the PCB, the top plate aligned over and mountable to the base form. The USB male plug may be inserted into a female USP port to receive a and whereby the male charging plug may be plugged into a female charge port on the wireless game controller to offload the charge in the rechargeable battery to the wireless game controller rechargeable battery while the controller is use during game play.
Gaming controller for mobile device and method of operating a gaming controller
According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.
Gaming controller for mobile device and method of operating a gaming controller
According to various embodiments, a gaming controller for a mobile device includes a first hardware gaming controller configured to be manipulated by a user's left thumb and/or fingers to generate a left controller input; and a second hardware gaming controller configured to be manipulated by a user's right thumb and/or fingers to generate a right controller input. The first hardware gaming controller is mechanically securable to a side portion of a housing, and the second hardware gaming controller is mechanically securable to an opposing side portion of the housing. One of the first hardware gaming controller and the second hardware gaming controller is a primary game controller configured to combine the left controller input and the right controller input into a single controller input representation for providing to the mobile device.
PUZZLE COMPONENT POSITION DETERMINATION SYSTEM
A three-dimensional puzzle has a monitoring puzzle piece and multiple monitored puzzle pieces. For puzzle pattern determination, the monitoring puzzle piece is equipped with sensors, a processor, a wireless transceiver, and optionally a gyroscope sensor. The monitored puzzle pieces are rotatably connected to each other and to the monitoring puzzle piece to form the puzzle. The sensors, together with the processor or alternatively with an external client, track the monitored puzzle piece rotating relative to the monitoring puzzle piece. The external client may provide feedback to a user of the puzzle. The system enables the competitions between the user and users of other puzzles without requiring the physical proximity of the competitors.