Patent classifications
A63F13/323
SYSTEMS, METHODS, AND APPARATUS FOR ENHANCED PRESENTATION REMOTES
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a presentation and/or of an audience member. A presentation remote can be used to obtain information about the presentation and provide it to the audience member.
AUTOMATED GENERATION OF GAME TAGS
Implementations relate to systems, methods, and computer-readable media to generate text tags for games. A computer-implemented method is provided to generate one or more text tags for a game using a trained machine learning model. Data that includes a game identifier of the game and a set of digital assets associated with the game are provided as input to the trained machine learning model. Predicted text tags are generated using the trained machine learning model based on the set of digital assets associated with the game. The text tags are associated with a respective prediction score. One or more text tags are selected from the plurality of predicted text tags based on the respective prediction score.
Rendering video game on display device using GPU in display device and video game data from second device
In one aspect, a first device includes a processor, a display, a GPU, and storage. The storage includes instructions executable to communicate with a second device to receive frame-based data in a compressed data stream and to receive, via a sideband, video game frame rendering requests. The instructions are also executable to communicate with the second device to receive texture data pertaining to objects to render on the display as part of a video game associated with the video game frame rendering requests, and/or to receive 3D model data pertaining to objects to render on the display as part of the video game. The instructions are also executable to render, using the GPU, video game frames based on the video game frame rendering requests and based on the texture data and/or the 3D model data. The first device may be a TV and the second device may be a personal computer.
SYSTEMS AND METHODS FOR DYNAMIC SCHEDULING
Disclosed herein a system, a method and a device for dynamic scheduling between a head wearable display and a console is provided. The head wearable display can initiate, at a first time instance, a first downlink transmission to the console. The head wearable display can dynamically indicate, to the console, an end of the first downlink transmission, at a second time instance when transfer of data of the first downlink transmission is complete. The head wearable display can dynamically cause, relative to the second time instance, the console to begin an uplink transmission. The head wearable display can receive an indication to dynamically start a second downlink transmission, at a third time instance when transfer of data of the uplink transmission is complete.
SYSTEMS AND METHODS FOR DYNAMIC SCHEDULING
Disclosed herein a system, a method and a device for dynamic scheduling between a head wearable display and a console is provided. The head wearable display can initiate, at a first time instance, a first downlink transmission to the console. The head wearable display can dynamically indicate, to the console, an end of the first downlink transmission, at a second time instance when transfer of data of the first downlink transmission is complete. The head wearable display can dynamically cause, relative to the second time instance, the console to begin an uplink transmission. The head wearable display can receive an indication to dynamically start a second downlink transmission, at a third time instance when transfer of data of the uplink transmission is complete.
System, method, and computer program product for simultaneously determining settings for a plurality of parameter variations
A system, method, and computer program product are provided for simultaneously determining settings for a plurality of parameter variations. In use, a plurality of parameter variations associated with a device is identified, where the plurality of parameter variations are organized into a plurality of segments. Additionally, settings for each of the plurality of parameter variations are determined and consistency of the settings across the plurality of segments is ensured.
System, method, and computer program product for simultaneously determining settings for a plurality of parameter variations
A system, method, and computer program product are provided for simultaneously determining settings for a plurality of parameter variations. In use, a plurality of parameter variations associated with a device is identified, where the plurality of parameter variations are organized into a plurality of segments. Additionally, settings for each of the plurality of parameter variations are determined and consistency of the settings across the plurality of segments is ensured.
GAME SYSTEM, GAME METHOD, AND GAME PROGRAM
A game system, a game method, and a game program, which allow the user to enjoy a game with peace of mind even if a bias is provided in predetermined parameters. The game system is configured to acquire, as available environment information indicating an available environment for a game to be executed on a user terminal used by the user, information indicating a type of an operating system (OS); and determine a parameter to be used to provide a content to the user each time the user performs an input operation on the basis of the information indicating the type of the OS associated with the user at the time of the input operation.
MASSIVELY MULTIPLAYER LOCAL CO-OP AND COMPETITIVE GAMING
A technique for scaling a multiplayer co-op and competitive computer gaming to dozens or even scores of people playing simultaneously, for example in a movie theater. The gameplay occurs on the giant screen at the front of the theater. Each person has a controller to control one character or avatar in a gameplay space that is projected on the screen. In a theater with one hundred people in the seats, for example, one hundred respective avatars can appear on the screen, each controlled by a respective different player.
Device pairing via two wireless communication protocols
A method for a computing device. The method includes periodically transmitting a beaconing data packet via a first wireless communication protocol. The first wireless communication protocol supports low bandwidth, one-directional communication. The computing device receives a request to pair from a peripheral computing device via a second wireless communication protocol. The second wireless communication protocol supports higher bandwidth, two-directional communication. The request to pair includes information that was included in the beaconing data packet. Responsive to receiving the request to pair, the computing device initiates pairing with the peripheral computing device via the second wireless communication protocol.