A63F13/323

METHOD, DEVICE, AND SYSTEM OF INPUT FOR A VIDEOGAME CONSOLE

A method of communication for a plurality of portable communication devices and a videogame console includes installing an app on a first portable communication device, the app adapted to cause the first portable communication device to carry out the steps of identifying a videogame console associated with a user of the first portable communication device, communicating with the videogame console using a first communication protocol supported by the videogame console to receive information from the videogame console, and communicating with one or more of the other of the plurality of portable communication devices using an second, different communication protocol common to the first portable communication device and the one or more other portable communication devices, to relay information from the videogame console.

EXERCISE MOTION SYSTEM AND METHOD
20230241453 · 2023-08-03 ·

An exercise therapy video game and monitor system for physical targeted activation and cognitive skills for learning fluency of an individual. More specifically, the system includes a whole-body fitness program that integrates motion, motor-sensory learning, and vision using games and motion sensing technology to track video-directed body position and movements of the individual. The system includes at least a first gaming platform, interactive exercise software to provide movement instructions to the individual, a computing system, and one or more sensors, such as motion sensors or sensors associated with a mat, to track body positions and movements of the individual. The system can then provide instant feedback to improve the body positions and movements of the individual to better replicate video directions.

Methods and systems for facilitating participation in a game session
11305186 · 2022-04-19 · ·

A method performed at an electronic device includes: executing an application; establishing a session between the executing application, a remote server associated with the application, and a media device that transmits output from the session to an output device, wherein the output from the session includes output from the executing application; and presenting to users of one or more second electronic devices on which the application is not executing and/or installed a session identifier associated with the session, wherein the session identifier identifies a controller configuration for enabling the users of the one or more second electronic devices to interact with the session.

Systems and methods of transferring state data for applications
11179630 · 2021-11-23 · ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

Systems and methods of transferring state data for applications
11179630 · 2021-11-23 · ·

A computer system that includes at least two game devices is provided. A first game device is used by a user to play a game and a second game device is used to receive state data regarding playing the game on the first game device. The state data is continuously applied to a game that is executed on the second game device to allow for the user to seamlessly transition to playing the game on the second game device.

MOBILE PLATFORM AS A PHYSICAL INTERFACE FOR INTERACTION
20210354038 · 2021-11-18 ·

Systems and methods to provide a mobile computing platform as a physical interface for an interactive space are presented herein. The interactive space may be experienced by a user of a host device (e.g., headset). The interactive space may include views of virtual content. A position and/or heading of the mobile computing platform relative to a perceived position and/or heading of the virtual content of the interactive space may be determined. Remote command information may be determined based on the relative position information and/or user input information conveying user entry and/or selection of one or more input elements of the mobile computing platform. The remote command information may be configured to effectuate user interactions with the virtual content in the interactive space based on user interactions with the mobile computing platform.

MOBILE PLATFORM AS A PHYSICAL INTERFACE FOR INTERACTION
20210354038 · 2021-11-18 ·

Systems and methods to provide a mobile computing platform as a physical interface for an interactive space are presented herein. The interactive space may be experienced by a user of a host device (e.g., headset). The interactive space may include views of virtual content. A position and/or heading of the mobile computing platform relative to a perceived position and/or heading of the virtual content of the interactive space may be determined. Remote command information may be determined based on the relative position information and/or user input information conveying user entry and/or selection of one or more input elements of the mobile computing platform. The remote command information may be configured to effectuate user interactions with the virtual content in the interactive space based on user interactions with the mobile computing platform.

SYSTEMS, METHODS, AND APPARATUS FOR ENHANCED PRESENTATION REMOTES

In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a presentation and/or of an audience member. A presentation remote can be used to obtain information about the presentation and provide it to the audience member.

RENDERING VIDEO GAME ON DISPLAY DEVICE USING GPU IN DISPLAY DEVICE AND VIDEO GAME DATA FROM SECOND DEVICE

In one aspect, a first device includes a processor, a display, a GPU, and storage. The storage includes instructions executable to communicate with a second device to receive frame-based data in a compressed data stream and to receive, via a sideband, video game frame rendering requests. The instructions are also executable to communicate with the second device to receive texture data pertaining to objects to render on the display as part of a video game associated with the video game frame rendering requests, and/or to receive 3D model data pertaining to objects to render on the display as part of the video game. The instructions are also executable to render, using the GPU, video game frames based on the video game frame rendering requests and based on the texture data and/or the 3D model data. The first device may be a TV and the second device may be a personal computer.

PROCESSING DEVICES, SYSTEMS AND METHODS

A processing device includes: a first receiving unit configured to receive one or more inputs for a video game console from a handheld video game controller using a first communication protocol; and a first transmitting unit configured to transmit the one or more inputs to the video game console using a second communication protocol, where communication using the second communication protocol has a longer range than communication using the first communication protocol.