Patent classifications
A63F13/323
Pre-loading translated code in cloud based emulated applications
Pre-translated code for an emulated application may be retrieved and executed to translate data from the emulated application into a form compatible with the client device before receiving a request for the emulated application from the client device. The translated data may be delivered to the client device platform over a network after receiving the request for the emulated application from the client device.
MODULAR INTERACTIVE DIGITAL GAME BOARD
The present invention relates to a modular interactive digital game board comprising one or more touch pads and one or more movable elements (14) comprising at least one near field communication tag (16), each of the touch pads (1) being configured to interconnect and detect one or more of the movable elements (14), the at least one tag (16) being configured such that an identifier is transmitted in the presence of an electromagnetic field.
INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
Methods and apparatus provide for communications between an information processing device operated by a first user, which is connected via a network to another information processing device operated by a second user, where an application executing on the information processing device and generating an application image on a basis of operation information provided by the first user is transmitted to the other information processing device over the network.
INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM
Methods and apparatus provide for communications between an information processing device operated by a first user, which is connected via a network to another information processing device operated by a second user, where an application executing on the information processing device and generating an application image on a basis of operation information provided by the first user is transmitted to the other information processing device over the network.
SYSTEMS, METHODS, AND APPARATUS FOR ENHANCED PRESENTATION REMOTES
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a presentation and/or of an audience member. A presentation remote can be used to obtain information about the presentation and provide it to the audience member.
DYNAMIC GAME MODELS
Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
DYNAMIC GAME MODELS
Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
Game system, information processing device, and storage medium
A data communication restricted content providing device executes a program of game content, accepts operation input for the game content, controls the game content in accordance with operation input, generates, based on information of a changed progress condition of the game content, audio data indicating the progress condition, and plays back the audio data. An information processing device acquires an audio signal played back by the content providing device, extracts information of the progress condition from the audio signal, and outputs, to an external device, information of the progress condition.
Game system, information processing device, and storage medium
A data communication restricted content providing device executes a program of game content, accepts operation input for the game content, controls the game content in accordance with operation input, generates, based on information of a changed progress condition of the game content, audio data indicating the progress condition, and plays back the audio data. An information processing device acquires an audio signal played back by the content providing device, extracts information of the progress condition from the audio signal, and outputs, to an external device, information of the progress condition.
In-browser emulation of multiple technologies to create consistent visualization experience
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to render one or more graphical objects on multiple types of browsers despite the browsers providing support for different graphical capabilities. A Rendering Engine receives source data associated with a graphical object. The Rendering Engine receives an identification of a program for rendering the graphical object in a first browser that supports a graphical capability. The Rendering Engine infers an intended first graphical result of the program. The Rendering Engine identifies a function for rendering a second graphical result in a second browser that does not support the graphical capability. The second graphical result is similar to the intended first graphical result of the program. The Rendering Engine generates target data based on the source data. The Rendering Engine calls the function according to the target data.