Patent classifications
A63F13/323
In-browser emulation of multiple technologies to create consistent visualization experience
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to render one or more graphical objects on multiple types of browsers despite the browsers providing support for different graphical capabilities. A Rendering Engine receives source data associated with a graphical object. The Rendering Engine receives an identification of a program for rendering the graphical object in a first browser that supports a graphical capability. The Rendering Engine infers an intended first graphical result of the program. The Rendering Engine identifies a function for rendering a second graphical result in a second browser that does not support the graphical capability. The second graphical result is similar to the intended first graphical result of the program. The Rendering Engine generates target data based on the source data. The Rendering Engine calls the function according to the target data.
BROWSER-BASED CLOUD GAMING
A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content of the cloud video game that is encoded in a compressed video format and encrypted; transmitting the first video stream from the cloud game machine to a streaming server; decrypting the first video stream by the streaming server to generate encoded video content; transmitting, by the streaming server, the encoded video content using a secure protocol to the web application, thereby defining a second video stream, the web application being configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.
Information processing system including a portable terminal and a wireless controller each wirelessly connected to an information processing device
An information processing system includes an information processing device, at least one wireless controller which can wirelessly be connected to the information processing device, and at least one portable terminal which can execute any application and display a result of execution thereof and has a wireless communication function. The wireless controller establishes wireless connection to the information processing device in accordance with a first procedure and transmits first operation information representing an input operation onto the wireless controller to the information processing device. The portable terminal establishes wireless connection to the information processing device in accordance with a second procedure different from the first procedure and transmits second operation information representing an input operation onto the portable terminal to the information processing device.
Information processing system including a portable terminal and a wireless controller each wirelessly connected to an information processing device
An information processing system includes an information processing device, at least one wireless controller which can wirelessly be connected to the information processing device, and at least one portable terminal which can execute any application and display a result of execution thereof and has a wireless communication function. The wireless controller establishes wireless connection to the information processing device in accordance with a first procedure and transmits first operation information representing an input operation onto the wireless controller to the information processing device. The portable terminal establishes wireless connection to the information processing device in accordance with a second procedure different from the first procedure and transmits second operation information representing an input operation onto the portable terminal to the information processing device.
Systems and methods for dynamic scheduling
Disclosed herein a system, a method and a device for dynamic scheduling between a head wearable display and a console is provided. The head wearable display can initiate, at a first time instance, a first downlink transmission to the console. The head wearable display can dynamically indicate, to the console, an end of the first downlink transmission, at a second time instance when transfer of data of the first downlink transmission is complete. The head wearable display can dynamically cause, relative to the second time instance, the console to begin an uplink transmission. The head wearable display can receive an indication to dynamically start a second downlink transmission, at a third time instance when transfer of data of the uplink transmission is complete.
Systems and methods for dynamic scheduling
Disclosed herein a system, a method and a device for dynamic scheduling between a head wearable display and a console is provided. The head wearable display can initiate, at a first time instance, a first downlink transmission to the console. The head wearable display can dynamically indicate, to the console, an end of the first downlink transmission, at a second time instance when transfer of data of the first downlink transmission is complete. The head wearable display can dynamically cause, relative to the second time instance, the console to begin an uplink transmission. The head wearable display can receive an indication to dynamically start a second downlink transmission, at a third time instance when transfer of data of the uplink transmission is complete.
TRANSFERRING CONTROL ELEMENTS FOR A GAMING SESSION BETWEEN DEVICES
The present disclosure relates to systems, methods, and computer-readable media for facilitating a convenient transfer of control elements for a gaming session from one device to another device without interrupting the gaming session for one or more players. For example, systems disclosed herein include pairing an input device (e.g., a gaming controller) with one or more client devices. Once paired, the input device may detect a trigger condition based on proximity of a registered client device to the input device. The client device may pull control of one or more control elements for the gaming session. The client device may then continue the gaming session without interrupting the experience for the user or for other users that may be engaged within the gaming session.
Virtual controller for game injection
A computing system includes an input driver and a virtual input controller. The input driver is configured to receive input data from a first controller of a recognized data protocol and to provide the input data to an API of an application to control actions of a first participant in the gaming application. The virtual input controller is, in contrast, configured to receive input data from a second controller of a protocol incompatible with the input driver, translate the input data to the recognized data protocol; request a broadcast application identifier for a currently-broadcasting application from the broadcasting agent, and provide the translated input data to the input driver in association with the broadcast application identifier for controlling actions of a second participant in the application via the API of the gaming application.
Virtual controller for game injection
A computing system includes an input driver and a virtual input controller. The input driver is configured to receive input data from a first controller of a recognized data protocol and to provide the input data to an API of an application to control actions of a first participant in the gaming application. The virtual input controller is, in contrast, configured to receive input data from a second controller of a protocol incompatible with the input driver, translate the input data to the recognized data protocol; request a broadcast application identifier for a currently-broadcasting application from the broadcasting agent, and provide the translated input data to the input driver in association with the broadcast application identifier for controlling actions of a second participant in the application via the API of the gaming application.
METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING
The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.