Patent classifications
A63F13/355
Livestreaming Interaction Method And Apparatus, Electronic Device, And Computer Readable Storage Medium
The disclosure provides a live streaming interaction method and apparatus, an electronic device, and a computer-readable storage medium. The method comprises: receiving an invitation request from a first terminal; transmitting the invitation request to a second terminal, and receiving an acceptance information for the invitation request that is returned by the second terminal; and on the basis of the acceptance information, transmitting to a viewer terminal a connection instruction used for connecting with a second GS so that the viewer terminal stops the connection with a live streaming server and connects to the second GS so as to control a character of the same game as an anchor terminal. In the live streaming interaction method disclosed in the disclosure, a game can be combined with live streaming.
METHOD AND APPARATUS FOR GAME TEAM FORMATION, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
A method and apparatus for game teaming in live streaming, and an electronic device and a computer-readable storage medium, relating to the technical field of computers. The method comprises: receiving a game teaming request, the game teaming request comprising user information of multiple game participants, the multiple game participants comprising a live streaming anchor user and at least one live streaming viewer user, the live streaming viewer user satisfying a specified live streaming teaming condition (S210); sending the game teaming request to a gaming platform (S220); and displaying a game teaming instruction returned by the gaming platform, so that the multiple game participants enter the gaming platform according to the game teaming instruction (S230).
METHOD AND APPARATUS FOR GAME TEAM FORMATION, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
A method and apparatus for game teaming in live streaming, and an electronic device and a computer-readable storage medium, relating to the technical field of computers. The method comprises: receiving a game teaming request, the game teaming request comprising user information of multiple game participants, the multiple game participants comprising a live streaming anchor user and at least one live streaming viewer user, the live streaming viewer user satisfying a specified live streaming teaming condition (S210); sending the game teaming request to a gaming platform (S220); and displaying a game teaming instruction returned by the gaming platform, so that the multiple game participants enter the gaming platform according to the game teaming instruction (S230).
PICTURE DISPLAY METHOD AND APPARATUS, TERMINAL DEVICE, AND STORAGE MEDIUM
A picture display method includes receiving a game picture of a target game from a target container in a process of running the target game, the target game being a cloud game running on the target container; obtaining a control operation on the target game performed on the terminal device, and locally drawing an operation animation according to the control operation; and superposing the operation animation on the received game picture, and displaying, on a user interface, the game picture on which the operation animation is superposed.
Computer server, a method and computer program product
A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.
Computer server, a method and computer program product
A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.
Video encoding technique utilizing user guided information in cloud environment
The present disclosure relates to a computer-implemented method for processing video data. The method comprises receiving a user input corresponding to a first picture of the video data, generating, based on the user input, prediction information of the first picture with respect a reference picture of the video data, and encoding the first picture using the prediction information.
DATA PROCESSING METHOD AND APPARATUS FOR VIRTUAL SCENE, ELECTRONIC DEVICE, AND STORAGE MEDIUM
This application provides a method for processing data associated with a virtual scene. The method includes: receiving a save request for progress data of the virtual scene; the save request being generated in a process in which a target user performs a virtual scene operation on the virtual scene, and being used for requesting to save progress data corresponding to current operation progress of the virtual scene operation; generating, based on the save request, an archive file used for indicating the operation progress of the virtual scene operation; generating and storing, based on the archive file, a data snapshot of the progress data corresponding to the operation progress; and returning the data snapshot in a case of receiving an acquiring request for the progress data of the operation progress, so as to present, based on the data snapshot, a picture of the virtual scene corresponding to the operation progress.
IMAGE PROCESSING METHOD AND APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM
An image processing method is provided. For each frame of a video stream, a pixel digital frame mask in the respective frame of the video stream is obtained. The pixel digital frame mask of the respective frame includes a plurality of preset pixel position sets. At least two target preset pixel position sets are determined from the plurality of preset pixel position sets that form a frame sequence number of the respective frame based on values of pixels included in the at least two target preset pixel position sets. A frame sequence number corresponding to the respective frame of the video stream is determined according to positions of the at least two target preset pixel position sets in the pixel digital frame mask in the respective frame. Further, video fluency of the video stream is determined based on the frame sequence numbers.
Program Mode Transition
A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.