A63F13/426

METHOD, PROGRAM, AND ELECTRONIC DEVICE
20230117127 · 2023-04-20 · ·

One or more embodiments of the invention is a method including: retaining, as a data point sequence at intervals of a predetermined time period, at least one data point that is acquired on the basis of a touch event; determining, on the basis of a displacement of the at least one retained data point in the data point sequence, a displacement speed corresponding to a speed of displacement of the position, in the data point sequence, at which the touch event has been generated and determining a weighted speed on the basis of at least a bias of the latest determined displacement speed with respect to the mean value of displacement speeds determined before the latest displacement speed; and inputting the determined weighted speed into a predetermined function, thereby determining a converted weighted speed for determining a parameter of an operated object in a virtual space.

OBJECT SELECTION METHOD AND APPARATUS

Provided are an object selection method and apparatus. The method comprises: in response to a first operation acting on a graphical user interface, acquiring a detection region corresponding to the first operation; acquiring at least one game interactive object which overlaps the detection region; performing controlling to provide at least one selection control in a display region corresponding to the first operation, wherein each selection control corresponds to one game interactive object; and in response to a selection operation acting on the at least one selection control, executing an interaction operation of the game interactive object corresponding to the selection control.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT TO USE VIRTUAL PROP, TERMINAL, AND MEDIUM
20230068653 · 2023-03-02 ·

This application discloses a method for controlling a virtual object to use a virtual prop in a virtual environment. The method includes: displaying a throwing route setting control in response to a trigger operation on a target prop control, the target prop control being a use control corresponding to an airdrop virtual prop, the throwing route setting control displaying a virtual environment map; displaying a target throwing route corresponding to the airdrop virtual prop in the virtual environment map in response to a gesture operation on the throwing route setting control, the gesture operation generating the target throwing route passing through a first operation position and a second operation position; and displaying the airdrop virtual prop thrown along the target throwing route. A throwing range of a virtual prop is expanded along the target throwing route, thereby improving a hit ratio of the virtual prop onto another virtual object.

GAME CONTROL

An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.

OPERATION INPUT PROGRAM AND OPERATION INPUTTING METHOD
20220323860 · 2022-10-13 · ·

To enable to accept users' operation inputs complying with users' wishes.

In a shot operation of a golf game, a portable digital assistant specifies the first touch point and the last touch point by a user as a first operation point and a third operation point, respectively. And the portable digital assistant specifies the touch point that the moving direction of the Y direction reversed or stopped as a second operation point, by tracing the touch points in reverse order to the order detected each touch point from the last touch point. Thereby, the portable digital assistant can recognize that, in the user's touch operations, the position the user lastly reversed the moving direction of the Y direction or stopped his/her finger or the like was operated while being conscious of as the second operation point. As a result, a shot operation complying with the user's wish can be performed.

OPERATION INPUT PROGRAM AND OPERATION INPUTTING METHOD
20220323860 · 2022-10-13 · ·

To enable to accept users' operation inputs complying with users' wishes.

In a shot operation of a golf game, a portable digital assistant specifies the first touch point and the last touch point by a user as a first operation point and a third operation point, respectively. And the portable digital assistant specifies the touch point that the moving direction of the Y direction reversed or stopped as a second operation point, by tracing the touch points in reverse order to the order detected each touch point from the last touch point. Thereby, the portable digital assistant can recognize that, in the user's touch operations, the position the user lastly reversed the moving direction of the Y direction or stopped his/her finger or the like was operated while being conscious of as the second operation point. As a result, a shot operation complying with the user's wish can be performed.

AIMING DISPLAY AUTOMATION FOR HEAD MOUNTED DISPLAY APPLICATIONS

A method for user interaction when gaming. The method including rendering a normal view of a virtual environment of a video game for display in an HMD of a user. The method including detecting a pose of a user holding a first controller and a second controller indicating that a virtual weapon is being held. The method including detecting that the pose of the user is raised to a firing position. The method including detecting that the pose of the user is in alignment with a face of the user. The method including detecting that a first eye of the user is closed. The method including detecting an object in the virtual environment being targeted by the pose that is in alignment with the face of the user. The method including rendering a magnified view of the object being targeted in the virtual environment for display in the HMD.

Terminal apparatus, control method, and control program
11628362 · 2023-04-18 · ·

A terminal apparatus, which may include a display unit that displays a game content positioned in a virtual space, a storage unit that stores information related to a predetermined position in the virtual space, a retrieving unit that retrieves instructions for moving including a moving direction given by a player, a calculating unit that calculates a route from a position of the game content in the virtual space to the predetermined position, a determining unit that determines whether or not the calculated route satisfies a predetermined condition related to the moving direction, and a display control unit that controls display of the game content such that the game content moves to the predetermined position along the route when it is determined that the route satisfies the predetermined condition.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11628357 · 2023-04-18 · ·

It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11628357 · 2023-04-18 · ·

It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.