Patent classifications
A63F13/428
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
ACCESSORY DEVICE
The first operation portion is configured to be pressed by one hand of a user holding a grip portion. The first button depression portion is configured to move toward a first button of a game controller secured in a compartment, thereby pressing the first button of the game controller secured in the compartment, in response to the pressing operation on the first operation portion. The second operation portion is configured to be pressed by the other hand of the user holding the grip portion. The second button depression portion is configured to move toward a second button of the game controller secured in the compartment, thereby pressing the second button of the game controller secured in the compartment, in response to the pressing operation on the second operation portion.
SYSTEM AND METHOD FOR LOW LATENCY MOTION INTENTION DETECTION USING SURFACE ELECTROMYOGRAM SIGNALS
System for detecting intention of movements by a subject comprises sensors and a computing device. The sensors are configured to be engaged to the subject. The sensors measure electromyogram signals from the subject. The computing device receives the electromyogram signals from the sensors. Features are extracted using electromyogram signals from one or more of the sensors. One or more of the extracted features are compared with their respective threshold corresponding to a first movement among the movements. Intention of making the first movement is registered, prior to the onset of the first movement, based on the comparison.
COMPUTER PROGRAM, SERVER, TERMINAL, AND METHOD
A non-transitory computer readable medium storing computer executable instructions which, when executed by one or more processors, cause the one or more processors to perform a process including generating avatar information relating to an avatar expression or pose based on streamer data indicating a facial expression or pose of a streamer; acquiring gift information concerned with a gift of an object that is provided from a viewer to the streamer; determining whether the gift information satisfies a predetermined condition; in a case that the gift information is determined to satisfy the predetermined condition, rendering an avatar facial expression or pose using a predetermined facial expression or pose corresponding to the predetermined condition; and in a case that the gift information is determined to not satisfy the predetermined condition, rendering the avatar facial expression or pose using the avatar information generated based on the streamer data.
EXERCISE OR SPORTS EQUIPMENT AS GAME CONTROLLER
A system and method for providing real-time exercise parameters generated from exercise and sports equipment by a user into gameplay of game titles. The real-time exercise parameters may include power data, resistance data, cadence data, speed data, etc. and associated timestamps, such that the exercise parameters may be used for generating instructions corresponding to a set of inputs associated with gameplay of a game title. A game server associated with the game title may receive and execute the instructions to initiate performance of an in-game action by an avatar of the user within a gaming environment of the game title.
MOVEMENT-BASED NAVIGATION
One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.
Control method, terminal, and system using environmental feature data and biological feature data to display a current movement picture
A control method includes obtaining feature data using at least one sensor, the feature data being acquired by the terminal using the at least one sensor, generating an action instruction based on the feature data and a decision-making mechanism of the terminal, and executing the action instruction. In this application, various aspects of feature data are acquired using a plurality of sensors, data analysis is performed on the feature data, and a corresponding action instruction is then generated based on a corresponding decision-making mechanism to implement interactive control.
Virtual reality control system
According to one aspect of the present invention, a virtual reality control system for providing a chemical accident response training content includes a sensor detecting a light signal, a display displaying an image, at least one controller controlling the display, and a simulator displayed as a valve in the image, wherein the controller is configured to acquire first position data related to the user and second position data related to the simulator based on the light signal, acquire first virtual position data indicating a character corresponding to the user and acquire second virtual position data indicating the valve, and display the character and the valve on the display and display a gas within a predetermined distance from the valve, wherein at least a portion of the gas is not displayed when the character moves while at least a portion of the character is in contact with the valve.
Video modification and transmission using tokens
Computer-readable storage media are disclosed storing instructions, which when executed, cause a processor to: distribute, toward a terminal device of a viewer via a communication line, a first video including an animation of a first avatar of a distributor generated on the basis of motion data or the motion data; distribute, toward the terminal device of the viewer via the communication line, a second video related to a game generated on the basis of operation data by using a received web page; receive, from the terminal device of the viewer via the communication line, token data indicative of providing a token to the distributor from the viewer viewing the second video; and distribute, toward the terminal device of the viewer via the communication line, the second video including a game object set on the basis of the token data.
Gaming device with independent gesture-sensitive areas
A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.