A63F13/493

Game state save, transfer and resume for cloud gaming

A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.

Game state save, transfer and resume for cloud gaming

A system and method of pausing a game in a cloud gaming system including playing a game on a first game computer included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game computer and resuming the game at the selected point in the game on the selected game computer.

SYSTEM AND METHOD FOR CONTROLLING TECHNICAL PROCESSES

In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.

Information processing device and program
11471766 · 2022-10-18 · ·

It is an object of the present invention to allow the points allotted for time restoration to be easily obtained even after automatic restoration. The information processing device of the present invention comprises a user information storage unit that stores a user's possessed points; a game progression unit that permits game play by the consumption of the user's possessed points; an automatic restoration unit that automatically restores the user's possessed points to a value between a first maximum value and a second maximum value when a restoration condition is satisfied; a manual restoration unit that restores the user's possessed points to a value between the first maximum value and the second maximum value by means of a restoration operation by the user; and a time restoration unit that restores the user's possessed points according to the elapsed time until the first maximum value is reached, and that, after the user's possessed points have been restored by the automatic restoration unit from among the automatic restoration unit, the manual restoration unit, and the time restoration unit, restores the user's possessed points according to the elapsed time until the second maximum value is reached.

Information processing device and program
11471766 · 2022-10-18 · ·

It is an object of the present invention to allow the points allotted for time restoration to be easily obtained even after automatic restoration. The information processing device of the present invention comprises a user information storage unit that stores a user's possessed points; a game progression unit that permits game play by the consumption of the user's possessed points; an automatic restoration unit that automatically restores the user's possessed points to a value between a first maximum value and a second maximum value when a restoration condition is satisfied; a manual restoration unit that restores the user's possessed points to a value between the first maximum value and the second maximum value by means of a restoration operation by the user; and a time restoration unit that restores the user's possessed points according to the elapsed time until the first maximum value is reached, and that, after the user's possessed points have been restored by the automatic restoration unit from among the automatic restoration unit, the manual restoration unit, and the time restoration unit, restores the user's possessed points according to the elapsed time until the second maximum value is reached.

Controller inversion detection for context switching

A computer controller when in a normal orientation causes a first context of simulation play to be implemented. When inverted, the controller causes a second, different context of simulation play to be implemented.

Method and apparatus for controlling game applications

A method and apparatus for controlling game applications are provided. In the method, when an operating system receives a game starting command, the operating system determines a manner to start a corresponding game application according to whether the game application has resided in a memory, and when a cold boot manner is used, the operating system triggers the game application to report an amount of memory required currently by the game application, and determines whether a requirement of running the game application is met according to the amount of memory required and an amount of memory currently used, or the operating system ensures to meet the requirement of running the game application through background application freezing and clearing. When the game application finishes running, the operating system uses a pre-trained machine learning model to predict running hotness of the game application on the terminal device according to a current operating parameter of the game application, sorts game applications on the terminal device according to the running hotness, and performs a corresponding residing process when determining that the game application needs to reside in the memory according to a sorting result. The method can efficiently shorten the time cost to start the game application.

Method and apparatus for controlling game applications

A method and apparatus for controlling game applications are provided. In the method, when an operating system receives a game starting command, the operating system determines a manner to start a corresponding game application according to whether the game application has resided in a memory, and when a cold boot manner is used, the operating system triggers the game application to report an amount of memory required currently by the game application, and determines whether a requirement of running the game application is met according to the amount of memory required and an amount of memory currently used, or the operating system ensures to meet the requirement of running the game application through background application freezing and clearing. When the game application finishes running, the operating system uses a pre-trained machine learning model to predict running hotness of the game application on the terminal device according to a current operating parameter of the game application, sorts game applications on the terminal device according to the running hotness, and performs a corresponding residing process when determining that the game application needs to reside in the memory according to a sorting result. The method can efficiently shorten the time cost to start the game application.

Methods, apparatuses, devices and storage media for controlling game states

A method, an apparatus, a devices and a storage medium for controlling game states is provided in the disclosure, wherein the method includes: obtaining a video stream of a game area; performing a detection on the video stream to determine a number of game items and identification information of each of the game items in the game area; in a case that the number of the game items in the game area reaches a first predetermined value, generating a game result according to the number of the game items, the identification information of each of the game items, and a preset game result generation condition; and in response to that the game result is generated, switching the game to a result processing state.

METHOD AND APPARATUS FOR INSTALLING GAME CLIENT
20230158408 · 2023-05-25 · ·

Disclosed herein are a method and apparatus for installing a game client. According to an embodiment, there is provided a method for installing a game client by which an apparatus for installing a game client installs a game client, the method including: establishing a first session when the installation of a game client has started; storing play information acquired based on the first session; and updating the account of the game client based on the play information when the installation of the game client is completed.