A63F13/493

Game system, controller, game device, control method for game device, and program

A game system includes a game device used by first and second users and a controller. The game device includes: an association section associating the controller with the first user using the controller; a first process executing section executing a process of a general-purpose function in accordance with first operating information acquired from the controller when the general-purpose function, not associated with the users, executes; and a second process executing section executing a process of a first user function in accordance with second operating information acquired from the controller when the first user function, associated with the first user, executes. The controller includes: first and second operating members associated with the first and second operating information, respectively; an operation receiving section receiving an operation on the operating member; and an operating information outputting section outputting the operating information associated with the operation on operating member to the game device.

PERSISTENT GAME SESSIONS WITH MULTIPLAYER SUPPORT
20170354877 · 2017-12-14 ·

Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.

GAME PLAY COMPANION APPLICATION

A method for gaming, including establishing a first communication channel with a first computing device associated with a first user configured for implementing a first instance of a gaming application in association with a first game play of the first user. The method further including establishing a second channel with a second computing device associated with the first user. The method further including generating an interface including information related to the first game play of the first user and second game play of a second user playing the gaming application. The method further including delivering the interface and the information over the second channel to the second computing device for display concurrent with the first game play of the first user.

Method and device for displaying frames of a game

Method and device of displaying a game are disclosed. The method includes: receiving a first user input pausing a game in progress; in response to receiving the first user input pausing the game in progress, switching the game from a normal state to a pause state; detecting a second user input resuming the game from the pause state; and in response to detecting the second user input resuming the game from the pause state: switching the game from the pause state to a transition state, wherein during the transition state, the game progresses at a slower rate than a game progress rate associated with the normal state at or prior to the receipt of the first user input; and switching the game from the transition state to the normal state in accordance with predetermined criterion.

Method and device for displaying frames of a game

Method and device of displaying a game are disclosed. The method includes: receiving a first user input pausing a game in progress; in response to receiving the first user input pausing the game in progress, switching the game from a normal state to a pause state; detecting a second user input resuming the game from the pause state; and in response to detecting the second user input resuming the game from the pause state: switching the game from the pause state to a transition state, wherein during the transition state, the game progresses at a slower rate than a game progress rate associated with the normal state at or prior to the receipt of the first user input; and switching the game from the transition state to the normal state in accordance with predetermined criterion.

Adding audio content to digital works
11681494 · 2023-06-20 · ·

Method and system for playing audio on a device, the method comprising the steps of a component of a digital work initiating a request for audio data during a rendering of the digital work, the digital work including video data. In response to the request, receiving the audio data. While continuing the rendering of the digital work on the device, suspending playback of first audio data currently playing on the device and playing the received audio data on the device. When the received audio data stops playing continuing with the rendering of the digital work on the device and resuming playback of the first audio data previously playing on the device.

INFORMATION PROCESSING DEVICE, DATA ACQUISITION METHOD, AND PROGRAM

An information processing device connected to a wireless LAN constituted by an access point, the information processing device acquiring application data from another information processing device connected to the wireless LAN. The information processing device includes a device detection section and a recording processing section. The device detecting section detects the other information processing device connected to the wireless LAN. The recording processing section, after the device detecting section has detected the other information processing device connected to the wireless LAN, acquires the application data from the other information processing device via a cable.

Sending Audio Content to Digital Works
20230179810 · 2023-06-08 ·

A method and system for providing a device with audio data, the method comprising the steps of: receiving from a device a request for audio data, wherein the request is received while the device is rendering a digital work, the digital work including video data. Determining audio data to send to the device in response to the request. Sending the determined audio data to the device together with computer readable instructions, wherein the computer readable instructions cause the device to: while continuing the rendering of the digital work on the device, suspend playback of first audio data currently playing on the device and playing the received audio data on the device. When the received audio data stops playing continuing with the rendering of the digital work on the device and resume playback of the first audio data previously playing on the device.

MIGRATING THE RUNTIME STATE OF A CONTAINER BETWEEN TWO NODES
20220357981 · 2022-11-10 ·

Embodiments of the present disclosure relate to migrating the in-memory state of a containerized application to a destination node. A processing device may transmit an availability request to each of one or more nodes and identify a destination node to which a container is to be migrated based on a response from each of the one or more nodes indicating resources available to provision a replica of the container. The processing device may determine whether the destination node comprises a replica of each base layer of a set of base layers of the container and if not, transmit a replica of each base layer the destination node is missing to the destination node. A snapshot of the container may be acquired and the set of base layers may be removed from the snapshot to generate a replica of the in-memory layer, which may be transmitted to the destination node.

Cloud Gaming Device Handover
20170312626 · 2017-11-02 ·

Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device.