A63F13/497

CONTROL METHOD OF GAME APPARATUS, CONTROL METHOD OF SERVER APPARATUS, INFORMATION PROCESSING SYSTEM, AND RECORDING MEDIUM

A program recorded in a computer-readable recording medium causes a processor of a server apparatus communicable with a game apparatus that executes a video game and generates video information indicative of a video of the video game. The program causes a processor of the server apparatus to function as: a distribution information generator configured to generate distribution information indicative of a distributed video based on the video information; and a modifiable replaying information generator configured to generate modifiable replaying information that indicates a progress status of the video game in the game apparatus and that enables a modifiable replaying of a game, of the video game in which a user of a terminal apparatus plays the video game under the progress status of the video game, in the terminal apparatus configured to display the distributed video based on the distribution information generated by the distribution information generator.

SURFACING PRERECORDED GAMEPLAY VIDEO FOR IN-GAME PLAYER ASSISTANCE
20220370907 · 2022-11-24 ·

A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.

Extensible dictionary for game events
11673061 · 2023-06-13 · ·

A game-agnostic event detector can be used to automatically identify game events. Event data for detected events can be written to an event log in a form that is both human- and process-readable. Descriptive text for the event data can come from a common event dictionary that is hierarchical in nature, such that events of the same type can be correlated across different games even though the precise nature or appearance of those events may be different. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.

Extensible dictionary for game events
11673061 · 2023-06-13 · ·

A game-agnostic event detector can be used to automatically identify game events. Event data for detected events can be written to an event log in a form that is both human- and process-readable. Descriptive text for the event data can come from a common event dictionary that is hierarchical in nature, such that events of the same type can be correlated across different games even though the precise nature or appearance of those events may be different. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.

User-based mini-game generation and distribution

A computer-implemented methods for generating a mini-game are provided. One method includes recording gameplay of a game on a computer game system and receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game. The method includes identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game. The method includes saving said generated executable instructions to a distribution system. The distribution system includes at least one server to enable access to the mini-game to access said generated executable instructions. And, selection of the generated executable instructions enables interactive gameplay of the mini-game.

User-based mini-game generation and distribution

A computer-implemented methods for generating a mini-game are provided. One method includes recording gameplay of a game on a computer game system and receiving a signal to generate said mini-game, and responsive to said signal suspending play of the game. The method includes identifying a start point and an end point for the mini-game from the recorded game, and using said start point and said end point for generating executable instructions to enable play of the mini-game. The method includes saving said generated executable instructions to a distribution system. The distribution system includes at least one server to enable access to the mini-game to access said generated executable instructions. And, selection of the generated executable instructions enables interactive gameplay of the mini-game.

TRACKING AND PROCESSING HISTORY DATA OF A NON-FUNGIBLE TOKEN BASED DIGITAL ASSET

Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.

APPARATUS AND METHOD FOR PROVIDING GAME REPLAYS
20230166186 · 2023-06-01 · ·

Disclosed herein are an apparatus and method for providing game replays. The apparatus for providing game replays includes: storage configured to store a game log for each game round of a game match including a plurality of game rounds that are performed sequentially; a controller configured to run the game round by providing a game screen of a three-dimensional game space to a plurality of players participating in the game match and also receiving control commands for characters from the plurality of players, and to, when the game round ends, generate a replay image showing changes in the location of a character corresponding to each of the plurality of players on a two-dimensional plan view of the three-dimensional game space based on the game log of the game round; and an input/output interface configured to provide the replay image to the plurality of players.

APPARATUS AND METHOD FOR PROVIDING GAME REPLAYS
20230166186 · 2023-06-01 · ·

Disclosed herein are an apparatus and method for providing game replays. The apparatus for providing game replays includes: storage configured to store a game log for each game round of a game match including a plurality of game rounds that are performed sequentially; a controller configured to run the game round by providing a game screen of a three-dimensional game space to a plurality of players participating in the game match and also receiving control commands for characters from the plurality of players, and to, when the game round ends, generate a replay image showing changes in the location of a character corresponding to each of the plurality of players on a two-dimensional plan view of the three-dimensional game space based on the game log of the game round; and an input/output interface configured to provide the replay image to the plurality of players.

Remote Virtual Reality Viewing of an Event Using Crowdsourcing

A mechanism is provided for remote virtual reality viewing of an event using crowdsourcing. Each video perspective of a plurality of video perspectives of the event is analyzed to identify content and context of the event. A digital virtual reality (VR) experience (VRX) token stream of each video perspective of the plurality of video perspectives is produced based on the identified content and the identified context of the event. Responsive to a remote user initiating a viewing of a virtual reality presentation of the event, a set of digital VRX token streams of the event is presented to the remote user. Responsive to the remote user selecting one digital VRX token stream of the set of digital VRX token streams, the selected digital VRX token stream is presented to the remote user in a virtual reality format.