Patent classifications
A63F13/497
Highlight moment identification technology in volumetric content creation systems
Method, systems and apparatuses may provide for technology that extracts one or more motion features from filtered position data associated with a projectile in a game and identifies a turning point in a trajectory of the projectile based on the one or more motion features. The technology may also automatically designate the turning point as a highlight moment if one or more of the turning point or the trajectory satisfies a proximity condition with respect to a target area in the game.
System and Method for Individual Player and Team Simulation
A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.
System and Method for Individual Player and Team Simulation
A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.
EVENT INFORMATION EXTRACTION FROM GAME LOGS USING NATURAL LANGUAGE PROCESSING
In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.
AUGMENTING MULTIMEDIA STREAMING BY ANTICIPATING EVENTS USING ARTIFICIAL INTELLIGENCE
Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.abst
AUTOMATIC TRIGGERING OF A GAMEPLAY RECORDING USING VISUAL AND ACOUSTIC FINGERPRINTS
Systems and methods are disclosed that automatically generating a gameplay recording from an application. Techniques are provided to extract data from a buffer, the extracted data are associated with the application; to detect, based on a signature associated with the extracted data, the occurrence of an event; and upon detection of the occurrence of the event, to generate the gameplay recording from an output of the application.
AUTOMATIC TRIGGERING OF A GAMEPLAY RECORDING USING VISUAL AND ACOUSTIC FINGERPRINTS
Systems and methods are disclosed that automatically generating a gameplay recording from an application. Techniques are provided to extract data from a buffer, the extracted data are associated with the application; to detect, based on a signature associated with the extracted data, the occurrence of an event; and upon detection of the occurrence of the event, to generate the gameplay recording from an output of the application.
Remote virtual reality viewing of an event using crowdsourcing
A mechanism is provided for remote virtual reality viewing of an event using crowdsourcing. Each video perspective of a plurality of video perspectives of the event is analyzed to identify content and context of the event. A digital virtual reality (VR) experience (VRX) token stream of each video perspective of the plurality of video perspectives is produced based on the identified content and the identified context of the event. Responsive to a remote user initiating a viewing of a virtual reality presentation of the event, a set of digital VRX token streams of the event is presented to the remote user. Responsive to the remote user selecting one digital VRX token stream of the set of digital VRX token streams, the selected digital VRX token stream is presented to the remote user in a virtual reality format.
REACTIONS OF FAILED ATTEMPTS DURING POINTS OF GAMEPLAY
A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.
REACTIONS OF FAILED ATTEMPTS DURING POINTS OF GAMEPLAY
A method and system for integrating media of past gameplay into overlays is disclosed. A plurality of trigger points associated with one or more interactive content titles is stored. Each trigger point is associated with a plurality of possible results of an activity in a respective interactive content title. Each of the possible results associated with one or more media files depicting the associated result of the activity. Gameplay data sent over a communication network of a current activity is monitored. The monitored gameplay data that indicates a possible result associated with the current activity is identified. The stored media files is filtered based on the identified result of the identified trigger point associated with the current activity. An overlay display of at least one of the filtered media files is generated and provided to the client device for presentation in association with the current gameplay session.