A63F13/497

Recording and broadcasting application visual output

The present disclosure generally relates to sharing application visual output. An example process includes: displaying a first affordance, where the first affordance corresponds to a broadcast application capable of broadcasting data corresponding to a visual output of an application; in response to detecting a first set of one or more user inputs, where the first set of one or more user inputs includes selection of the first affordance: in accordance with a determination that a first user is logged into an account associated with the broadcast application, sending data corresponding to the visual output of the application to the broadcast application for transmitting the data corresponding to the visual output over the communication interface to a remote server; and in accordance with a determination that the first user is not logged into the account associated with the broadcast application, displaying a login window of the broadcast application.

Recording and broadcasting application visual output

The present disclosure generally relates to sharing application visual output. An example process includes: displaying a first affordance, where the first affordance corresponds to a broadcast application capable of broadcasting data corresponding to a visual output of an application; in response to detecting a first set of one or more user inputs, where the first set of one or more user inputs includes selection of the first affordance: in accordance with a determination that a first user is logged into an account associated with the broadcast application, sending data corresponding to the visual output of the application to the broadcast application for transmitting the data corresponding to the visual output over the communication interface to a remote server; and in accordance with a determination that the first user is not logged into the account associated with the broadcast application, displaying a login window of the broadcast application.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11660539 · 2023-05-30 · ·

A character is displayed in its initial state in a virtual space with at least two of a plurality of parts set as non-exposed parts that are at least partially covered by respective corresponding accessories. A playback process of playing back a scene that an accessory for one of the at least two non-exposed parts is moved such that the one of the at least two non-exposed parts is exposed, and a changing process of allowing a user to change the part exposed by the playback process, are executed serially for the at least two non-exposed parts of the character in the initial state.

Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
11660539 · 2023-05-30 · ·

A character is displayed in its initial state in a virtual space with at least two of a plurality of parts set as non-exposed parts that are at least partially covered by respective corresponding accessories. A playback process of playing back a scene that an accessory for one of the at least two non-exposed parts is moved such that the one of the at least two non-exposed parts is exposed, and a changing process of allowing a user to change the part exposed by the playback process, are executed serially for the at least two non-exposed parts of the character in the initial state.

METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

METHODS, SYSTEMS, AND DEVICES OF SOCIAL NETWORKING WITH PORTIONS OF RECORDED GAME CONTENT

Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.

Restoring gameplay by replaying past inputs

Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.

Restoring gameplay by replaying past inputs

Methods, computer-readable media, and computing devices are described herein for restoring gameplay by replaying past inputs. During gameplay, capture logic captures participant inputs that were received to change states of game objects. The capture logic stores the captured information in an electronic record of period(s) of the gameplay. After the period(s) of gameplay, replay logic receives a request to initiate subsequent gameplay beginning from a point in time from a period of past gameplay. The replay logic causes the subsequent gameplay to begin from the point at least in part by loading saved state information and replaying the captured participant inputs.

System and method for playing online game
11468738 · 2022-10-11 · ·

A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.

System and method for playing online game
11468738 · 2022-10-11 · ·

A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.