A63F13/533

DEVICE CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230211235 · 2023-07-06 · ·

A device control method includes: displaying, in a target control interface of a target control device, responsive to a display device displaying a game screen for a first game scene of a target game, a target virtual controller in a first style fitting the first game scene; updating the game screen for the first game scene displayed in the display device responsive to control via the target virtual controller in the first style; displaying, in the target control interface, responsive to the game screen displayed by the display device switching from the first game scene to a second game scene of the target game, the target virtual controller in a second style fitting the second game scene; and updating a game screen for the second game scene displayed in the display device responsive to control via the target virtual controller in the second style.

Non-transitory computer-readable storage medium having game program stored therein, game apparatus, game process method, and game system
11691077 · 2023-07-04 · ·

Execution of a first game is started at the same start timing as those of opponents. In the first game, a player object is controlled on the basis of the player's operation, and second game data regarding the game states of second games for the opponents are acquired. Further, first game data regarding the game state of the first game is transmitted to the opponents. In the first game, a first obstructing object for obstructing advancement of the first game appears on the basis of a predetermined rule. Further, if the second game data indicates that the opponent has successfully performed a predetermined action on the first obstructing object appearing in the second game, a second obstructing object is caused to appear in the first game.

Communication with in-game characters
11691076 · 2023-07-04 ·

A system for coordinating reactions of a virtual character with script spoken by a player in a video game or presentation, comprising an internet-connected server executing software and streaming video games or presentations to a player's computerized device. The system senses start of a dialogue between the player and the virtual character, displays a script for the player on a display of the computerized platform, prompts the player to speak the script. A timer then starts, or the system tracks an audio stream of the spoken script, determines where the player is in the script by the timer or the audio stream, and causes specific actions and responses of the virtual character according to pre-programmed association of actions and responses of the character to points of time or specific variations in the audio stream.

Personalized user interface based on in-application behavior

Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.

Personalized user interface based on in-application behavior

Methods and systems to provide a user interface to access games available for a user account. Selection of a game for game play is detected at the user interface and, in response, a game play is initiated. Interactions provided by a user during game play are used to affect an outcome of the game. The interactions are analyzed to determine game behavior of the user. Behavior metrics are generated for different portions of the game, based on the user's game behavior. The behavior metrics for the user for the game are associated with a game icon of the game provided on the user interface, the association causes specific ones of the behavior metrics to be rendered for the different portions of the game during subsequent game play and are provided to help the user to improve the user's game play for the different portions of the game.

Recording medium and information processing apparatus

A computer readable recording medium storing a program that is executed by a processor. The program causes the processor to acquire touch position information on a touch panel, identify a first position based on the touch position information, if the touch position is in a first input region for receiving an input instruction in a first operation direction in a touch period during which continuous touching of the touch panel is carried out, and the touch position satisfies a first condition, identify a second position based on the touch position information, if the touch position is in a second input region for receiving an input of an instruction in a second operation direction in the touch period, and the touch position satisfies a second condition, and determine positions of the first input region and the second input region, based on the first position and the second position.

CONTENT PLAYBACK PROGRAM AND CONTENT PLAYBACK DEVICE
20220413687 · 2022-12-29 · ·

Provided is a content playback program and a content playback device that are capable of selecting a “favorite character” of a user as an application launcher icon, in accordance with the user's progress status of a game. The user selects a single character that is a favorite character from among characters for each of which an already-obtained flag and an icon-setting flag are both set to logical “true”, thereby making it possible to set an icon of the favorite character as a game-application launcher icon on a menu screen displayed by an application launch processing unit.

CONTENT PLAYBACK PROGRAM AND CONTENT PLAYBACK DEVICE
20220413687 · 2022-12-29 · ·

Provided is a content playback program and a content playback device that are capable of selecting a “favorite character” of a user as an application launcher icon, in accordance with the user's progress status of a game. The user selects a single character that is a favorite character from among characters for each of which an already-obtained flag and an icon-setting flag are both set to logical “true”, thereby making it possible to set an icon of the favorite character as a game-application launcher icon on a menu screen displayed by an application launch processing unit.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, DISPLAY DEVICE, AND DISPLAY METHOD

An information processing device according to the present disclosure includes: an acquisition unit that acquires, from a terminal device, input information input to the terminal device by a user; a generation unit that generates content of displaying an input item of each of functions including a corresponding input item that is an input item corresponding to the input information; and a transmission unit that transmits the content generated by the generation unit to the terminal device.

GAME ANALYSIS PLATFORM WITH AI-BASED DETECTION OF GAME BOTS AND CHEATING SOFTWARE
20220410015 · 2022-12-29 · ·

A method is implemented via a game analysis platform that includes at least one processor and at least one memory. The method includes: generating a training data set based on game data collected from actual players; training an artificial intelligence (AI) model using machine learning based on the training data set; gathering actual game data from game play; processing the actual game data via the AI model to generate detection results; and detecting a potential player bot or use of cheating software when detection results exceed a detection threshold.