Patent classifications
A63F13/537
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD
When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.
OBJECT PROMPTING METHOD, APPARATUS, AND DEVICE IN VIRTUAL SCENE, AND STORAGE MEDIUM
An object prompting method includes: displaying a virtual scene picture and superimposing and displaying compass information on the virtual scene picture, a first azimuth scale in the compass information indicates an orientation of the first virtual object in the virtual scene; and displaying an object prompt identifier in response to a sound source object producing a sound in the virtual scene, the object prompt identifier indicates a presence of a sound source producing a sound in a direction corresponding to a second azimuth scale in the compass information. The foregoing method overcomes issues associated with a display of an object prompt identifier being limited by a display region area, a display effect of an object prompt identifier of a sound source object is improved, such that an interaction efficiency of a virtual scene interface is also improved.
CONTROLLING A VIRTUAL OBJECTBASED ON STRENGTH VALUES
A method for controlling a virtual object includes displaying physical strength display components corresponding to a virtual object, each of the physical strength display components being configured to display a physical strength consumption status of a corresponding body part of the virtual object. Different physical strength display components correspond to different body parts of the virtual object. The method further includes determining, in response to a control operation instructing the virtual object to perform an action, a physical strength display component corresponding to the control operation. A body part of the virtual object used to perform the action corresponds to the determined physical strength display component. The method also includes controlling the virtual object to perform the action, and updating a first remaining physical strength value displayed by the determined physical strength display component to a second remaining physical strength value.
Storage medium storing game program, game apparatus, game system, and game processing method
Movement-related parameters used in virtual physical calculation are changed such that a designated object selected based on an operation input is caused to perform return movement to return to previously recorded positions and orientations, sequentially backward from the time of giving a start instruction based on the operation input. A state in a virtual space including a player character, the designated object, and other objects is updated based on the virtual physical calculation.
METHOD, APPARATUS, AND TERMINAL FOR TRANSMITTING MESSAGE IN MULTIPLAYER ONLINE BATTLE PROGRAM, AND MEDIUM
A method, apparatus, and terminal for transmitting a message in a multiplayer game, and a medium are provided, belonging to the field of human-machine interaction. The method includes: displaying a first user interface of the multiplayer game, the multiplayer game providing a virtual environment for at least two teams of virtual characters to conduct an online battle; displaying a warning transmitting control in a predetermined region on the first user interface in response to that an event associated with a virtual character in the virtual environment satisfies a warning condition, the warning transmitting control being configured to transmit a warning message corresponding to the event; and transmitting the warning message to a second terminal in response to a transmitting operation on the warning message, the first account and the second account having a teammate relationship.
METHOD, APPARATUS, AND TERMINAL FOR TRANSMITTING MESSAGE IN MULTIPLAYER ONLINE BATTLE PROGRAM, AND MEDIUM
A method, apparatus, and terminal for transmitting a message in a multiplayer game, and a medium are provided, belonging to the field of human-machine interaction. The method includes: displaying a first user interface of the multiplayer game, the multiplayer game providing a virtual environment for at least two teams of virtual characters to conduct an online battle; displaying a warning transmitting control in a predetermined region on the first user interface in response to that an event associated with a virtual character in the virtual environment satisfies a warning condition, the warning transmitting control being configured to transmit a warning message corresponding to the event; and transmitting the warning message to a second terminal in response to a transmitting operation on the warning message, the first account and the second account having a teammate relationship.
INFORMATION PROCESSING METHOD AND APPARATUS, STORAGE MEDIUM, ELECTRONIC DEVICE
The present disclosure provides an information processing method, and apparatus, storage medium, electronic device, which relate to the field of human-computer interaction technology. The method includes: providing a switching control on a graphical user interface; acquiring a type of a virtual object, when it is detected that a crosshair is located on the virtual object; determining whether the first virtual tool equipped by the game character matches the type of the virtual object, according to the type of the virtual object; if the first virtual tool equipped by the game character does not match the type of the virtual object, acquiring a second virtual tool that matches the virtual object according to the type of the virtual object, and setting the second virtual tool as a to-be-switched target of the switching control; and replacing the first virtual tool equipped by the game character with the second virtual tool, in response to a first touch operation of the switching control.
INFORMATION PROCESSING METHOD AND APPARATUS, STORAGE MEDIUM, ELECTRONIC DEVICE
The present disclosure provides an information processing method, and apparatus, storage medium, electronic device, which relate to the field of human-computer interaction technology. The method includes: providing a switching control on a graphical user interface; acquiring a type of a virtual object, when it is detected that a crosshair is located on the virtual object; determining whether the first virtual tool equipped by the game character matches the type of the virtual object, according to the type of the virtual object; if the first virtual tool equipped by the game character does not match the type of the virtual object, acquiring a second virtual tool that matches the virtual object according to the type of the virtual object, and setting the second virtual tool as a to-be-switched target of the switching control; and replacing the first virtual tool equipped by the game character with the second virtual tool, in response to a first touch operation of the switching control.
SYSTEMS AND METHODS FOR DETECTING AND PREVENTING FRAUDULENT ACTIVITIES IN DIGITAL ADVERTISING
A system for detecting and preventing fraudulent activities in digital advertising, system including server arrangement that is communicably coupled with a user device. The server arrangement is configured to send a data element of given digital advertisement to the user device; receive user-interaction data from the user device responsive to rendering of the data element at the user device; receive sensor data from the user device, the sensor data being collected by at least one sensor of the user device during generation of user-interaction data; analyse at least one of: a number of taps indicated in user-interaction data, touch pressures during taps, sizes of touch areas on touchscreen during taps, locations of touch areas on touchscreen during taps, time stamps of taps, to detect whether the user of the user device is bot; and perform at least one action when analysis indicates that the user of the user device is bot.