A63F13/655

METHOD AND SYSTEM FOR PROCESSING TEXTUAL DEPICTIONS IN A COMPUTER GAME SCREENSHOT
20230233943 · 2023-07-27 ·

Methods, systems, and techniques for processing textual depictions in a computer game screenshot. At least one processor is used to obtain a screenshot of a computer-implemented game, wherein the screenshot includes a game data region. The game data region includes a textual depiction indicative of how a user performed in the game. The at least one processor segments the textual depiction from the screenshot by performing image segmentation on the screenshot and determines alphanumeric characters corresponding to the textual depiction. After determining the alphanumeric characters, the at least one processor outputs the characters to, for example, storage or a display. Image processing in the form of any one or more of aspect ratio transformation, cropping, scaling, binarizing, and blurring may be done prior to segmentation.

Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
11712626 · 2023-08-01 · ·

Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.

Systems and methods for generating in-game assets for a gaming platform based on inheriting characteristics from other in-game assets
11712626 · 2023-08-01 · ·

Systems and methods for generating characters for a gaming platform based on inheriting characteristics from other characters are disclosed. Exemplary implementations may: store, in electronic storage, a set of character definitions that define visual representations of individual characters that can operate and interact within the gaming platform; present a user interface to a first player on a first client computing platform associated with the first player; receive user input from the first player; generate a new character definition based on the first character definition and the second character definition; and present the new character on the user interface.

COMPUTER SYSTEM AND METHOD FOR CONTROLLING GENERATION OF VIRTUAL MODEL

Model data of a virtual model imitating an object model is generated based on photographed data obtained by photographing the object model including a joint structure. A given applied joint structure is applied to the virtual model. The virtual model based on the model data is disposed in a given virtual space. Virtual model management data including the model data and data of the applied joint structure is stored in a predetermined storage section or is externally output as data for causing a joint of the virtual model to function.

AUGMENTED REALITY ARTIFICIAL INTELLIGENCE ENHANCE WAYS USER PERCEIVE THEMSELVES
20230025585 · 2023-01-26 ·

Methods and systems are provided for generating augmented reality (AR) scenes where the AR scenes can be adjusted to modify at least part of an image of the physical features of a user to produce a virtual mesh of the physical features. The method includes generating an augmented reality (AR) scene for rendering on a display for a user wearing AR glasses, the AR scene includes a real-world space and virtual objects overlaid in the real-world space. The method includes analyzing a field of view into the AR scene from the AR glasses; the analyzing is configured to detect images of physical features of the user when the field of view is directed toward at least part of said physical features of the user. The method includes adjusting the AR scene, in substantial real-time, to modify at least part of the images of the physical features of the user when the physical features of the user are detected to be in the AR scene as viewed from the field of view of the AR glasses, wherein said modifying includes detecting depth data and original texture data from said physical features to produce a virtual mesh of said physical features; the virtual mesh is changed in size and shape and rendered using modified texture data that blends with said original texture data. In one embodiment, the modified physical features of the user appear to the user when viewed via the AR glasses as existing in the real-world space. In this way, when the physical features of a user are detected to be in the AR scene, the physical features are augment in the AR scene which can result in the self-perception of the user improving which in turn can provide the user with confidence to overcome challenging tasks or obstacles during the gameplay of the user.

METHOD FOR MANAGING AND CONTROLLING TARGET SHOOTING SESSION AND SYSTEM ASSOCIATED THEREWITH

A method for managing and controlling a target shooting session includes initiating the target shooting session includes receiving a stream of video frames; displaying a graphic image representative of the target; processing the stream of video frames to generate a series of video images; processing the series of video images to detect a target area exhibiting a difference; analyzing the target area in the consecutive video images to determine if the difference is representative of target penetration; updating the graphic image to show a graphic target penetration; determining a participant score; and updating the graphic image on the display device to show the participant score. A system for managing and controlling a target shooting session includes a target assembly, a video camera, and a user computing device. In another embodiment, the system includes a target assembly, a video camera, and a non-transitory computer-readable medium storing a target shooting application program.

METHOD FOR MANAGING AND CONTROLLING TARGET SHOOTING SESSION AND SYSTEM ASSOCIATED THEREWITH

A method for managing and controlling a target shooting session includes initiating the target shooting session includes receiving a stream of video frames; displaying a graphic image representative of the target; processing the stream of video frames to generate a series of video images; processing the series of video images to detect a target area exhibiting a difference; analyzing the target area in the consecutive video images to determine if the difference is representative of target penetration; updating the graphic image to show a graphic target penetration; determining a participant score; and updating the graphic image on the display device to show the participant score. A system for managing and controlling a target shooting session includes a target assembly, a video camera, and a user computing device. In another embodiment, the system includes a target assembly, a video camera, and a non-transitory computer-readable medium storing a target shooting application program.

Recording medium, information processing system, and display method

A program executed by a processor causes the processor to identify, based on a result of an image captured by a first camera configured to capture an image of a user in a real space, a position of the user; display, based on the result of the image captured by the first camera, on a display, a first image representative of the user; and display, at a position that is based on an identification result obtained by identifying the position of the user, a second image that corresponds to an object in the real space.

Mediating multiplayer electronic game sessions
11701576 · 2023-07-18 · ·

An environment includes one or more clients, a game mediator server, and a game server connected by a network. The clients include a game mediator and a game. The game server executes game playing sessions of the games. The game mediator server and the game mediators form a game mediation infrastructure to mediate game playing sessions. For example, the game mediation infrastructure creates “lobbies” for game playing sessions and enables clients connected to lobbies to communicate with one another. The games receive interactions at the client and communicate with the game server to impact execution of game playing sessions. The game mediator server sends deep links to clients, e.g., to initiate game installation, or to start the game at a particular portion of the game. The game mediation infrastructure may also enrich gameplay by customizing gameplay and/or the lobby, e.g. based on events that occur during execution of the game playing session, or locations of the clients.

Information processing system, information processing method, and computer program
11704854 · 2023-07-18 · ·

An information processing system, a method, and a computer program capable of improving a motivation to view and/or distribute a moving image may be provided herein, which may include a distribution unit for distributing a moving image, a first selection reception unit for receiving selection of at least one object from a plurality of objects corresponding to each of a plurality of character objects, a second selection reception unit for receiving selection of at least one object from a plurality of objects, a specification unit for specifying a performing user associated with a character object corresponding to an object receiving most selections by the first selection reception unit and the second selection reception unit, an association unit for associating a specific object, and a display processing unit for generating information for displaying a specific object associated by the association unit in association with a character object.