A63F13/792

SYSTEM, APPARATUS, AND METHOD FOR CONTROLLING DEVICES BASED ON ACCUMULATION OF INPUT
20230225931 · 2023-07-20 · ·

An adult toy is configured to communicate with a user device of a human user. Receipt of a plurality of input parameters is accumulated via the user device. In response to the accumulation satisfying a preset condition, the accumulation is stopped and a control signal is sent to actuate the adult toy to perform a series of predefined acts. The series of predefined acts are used to sexually stimulate the human user. The control signal includes one or more control sub-patterns, each of the one or more control sub-patterns being configured by each of the plurality of input parameters.

Player device proximity detection for a location-based game
11701593 · 2023-07-18 · ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

VIDEO DISTRIBUTION SYSTEM, VIDEO DISTRIBUTION CONTROL METHOD, AND STORAGE MEDIUM

In a video distribution system comprising a relay server that relays and distributes video to be viewed distributed from a predetermined distribution source to a user terminal device used by each of a plurality of users, a distribution base is set in the relay server as a unit for relaying and distributing video to the user terminal device after obtaining permission from the distribution source, and the video from the distribution source is relayed and distributed to the user terminal device of a user via the distribution base used by the user.

INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NONTRANSITORY STORAGE MEDIUM

An information processing system (1) includes: a first terminal (20) that controls progress of a game; and a second terminal (10) that is communicably connected with the first terminal (20) and that does not have a function to control progress of the game. The second terminal (10) includes a transmitting section (113) that transmits, in accordance with manipulation carried out by a user with respect to the second terminal (10), message information including at least (i) a message and (ii) information indicating a scene which is included in a game space where the game progresses and in which the message is to be displayed. The first terminal (20) includes a receiving section (212) that receives the message information and a message display section (213) that displays the message in the scene in accordance with the message information.

ELECTRONIC-SPORTS MOBILE TOURNAMENT STREAMING PLATFORM
20230014928 · 2023-01-19 ·

The disclosed system provides a novel framework for organizing, hosting and/or providing capabilities for an online, mobile esports gaming environment. In some embodiments, the disclosed framework supports tokenization and nonfungible tokens (NFTs), and can operate in connection with a Blockchain (or similar distributed ledger technology). In some embodiments, the disclosed framework provides a live-streaming, secure, cryptocurrency-enabled and backed gaming environment. In some embodiments, the disclosed framework provides an electronic tournament experience via an organization and streaming platform that enables gamers to accurately and efficiently organize mobile game tournaments that pay out real prizes in any currency (e.g., crypto or fiat). In some embodiments, the disclosed framework can be configured and built as a mobile computing environment, and/or with mobile functionality that enables an optimized mobile gaming experience.

ELECTRONIC-SPORTS MOBILE TOURNAMENT STREAMING PLATFORM
20230014928 · 2023-01-19 ·

The disclosed system provides a novel framework for organizing, hosting and/or providing capabilities for an online, mobile esports gaming environment. In some embodiments, the disclosed framework supports tokenization and nonfungible tokens (NFTs), and can operate in connection with a Blockchain (or similar distributed ledger technology). In some embodiments, the disclosed framework provides a live-streaming, secure, cryptocurrency-enabled and backed gaming environment. In some embodiments, the disclosed framework provides an electronic tournament experience via an organization and streaming platform that enables gamers to accurately and efficiently organize mobile game tournaments that pay out real prizes in any currency (e.g., crypto or fiat). In some embodiments, the disclosed framework can be configured and built as a mobile computing environment, and/or with mobile functionality that enables an optimized mobile gaming experience.

SOFTWARE CREATION PLATFORM USING TEXT-BASED INPUT
20230015686 · 2023-01-19 ·

Software creation platforms are disclosed, including platforms which provide to users templates and text-based prompts for filling out the provided templates and creating games that incorporate non-fungible token technology. Also disclosed are methods of creating software, such as video games, using the disclosed platform.

SOFTWARE CREATION PLATFORM USING TEXT-BASED INPUT
20230015686 · 2023-01-19 ·

Software creation platforms are disclosed, including platforms which provide to users templates and text-based prompts for filling out the provided templates and creating games that incorporate non-fungible token technology. Also disclosed are methods of creating software, such as video games, using the disclosed platform.

PEER-TO-PEER WAGERING PLATFORM
20230222867 · 2023-07-13 ·

Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user’s historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.

METHOD AND SYSTEM FOR VALIDATING TRANSACTION IN CLIENT-SERVER ENVIRONMENT
20230009399 · 2023-01-12 · ·

A method of validating a transaction in a client-server environment, the method including: receiving a transaction request from a user at a client device; executing a command at the client device associated with the transaction request based on a state data corresponding to the user at the client device; transmitting a request by the client device to a server for execution of the command at the server, upon the command being executed at the client device; executing the command by the server using a copy of the state data stored on the server, upon receiving the request from the client device, for validating the transaction associated with the transaction request at the client device by the server; and performing one of: allowing the transaction or preventing the transaction, at the client device by the server, based on the execution of the command at the server.