Patent classifications
A63F13/798
Methods, systems, and devices of providing portions of recorded game content in response to a trigger
Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.
Online Based System and Method of Determining One or More Winners Utilizing a Progressive Cascade of Elimination Contests
A system of determining winners of a contest through a progressive cascade of elimination sub-contests is provided. The system comprises means for a user to select a contest from a plurality of contests, means for a user to join a contest room of a contest so as to enable the user to participate the contest and join the contest room, means for the user to vote on other contestants' submitted contestant items, means for determining winners of a contest room, and means for enabling winners to move onto a higher level of the participated contest.
Online Based System and Method of Determining One or More Winners Utilizing a Progressive Cascade of Elimination Contests
A system of determining winners of a contest through a progressive cascade of elimination sub-contests is provided. The system comprises means for a user to select a contest from a plurality of contests, means for a user to join a contest room of a contest so as to enable the user to participate the contest and join the contest room, means for the user to vote on other contestants' submitted contestant items, means for determining winners of a contest room, and means for enabling winners to move onto a higher level of the participated contest.
SYSTEMS AND METHODS THAT ENABLE CUSTOMIZABLE TEAMS FOR MULTI-PLAYER ONLINE GAMES
The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.
System and Method for Connecting a User and an Employment Resource
A system for connecting a user to an employment resource tailored to the user includes: a computational device configured to assess the user, using an assessment questionnaire, regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job. A method for connecting a user to an employment resource tailored to the user includes: assessing, by a computational device, using an assessment questionnaire, the user regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job; and presenting, by the computational device, the assessment to one or more of the user and a prospective employer of the user.
System and Method for Connecting a User and an Employment Resource
A system for connecting a user to an employment resource tailored to the user includes: a computational device configured to assess the user, using an assessment questionnaire, regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job. A method for connecting a user to an employment resource tailored to the user includes: assessing, by a computational device, using an assessment questionnaire, the user regarding one or more of an interest, a hard skill, a soft skill, a job-specific skill, an occupational personality trait, training, education, experience, and aptitude for a job; and presenting, by the computational device, the assessment to one or more of the user and a prospective employer of the user.
AUTOMATED ARTIFICIAL INTELLIGENCE (AI) PERSONAL ASSISTANT
A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
AUTOMATED ARTIFICIAL INTELLIGENCE (AI) PERSONAL ASSISTANT
A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
CONTROL PROGRAM, CONTROL METHOD, AND GAME DEVICE
A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.
CONTROL PROGRAM, CONTROL METHOD, AND GAME DEVICE
A control program for a game device having a storage unit configured to store points associated with players. The game device may receive a request by a player to designate at least a portion of the points associated with the first player as region points of the first player, which may in turn be correlated with a game region designated by the first player. When the first player has the most points for a particular game region, the game region may be set to be a region of the first player. When the first player disposes a first and second game region in a predetermined arrangement, such that the first and second game region has game regions between them, the game regions between the first and second game region may have their point values swapped to put the first player on top.