Patent classifications
A63F2300/1075
CONTROL METHOD AND APPARATUS OF VIRTUAL SKILL, DEVICE, STORAGE MEDIUM AND PROGRAM PRODUCT
This application provides a control method of a virtual skill performed by an electronic device. The method includes: rendering a skill control of a virtual scene, the skill control corresponding to a motion skill of a target virtual object; rendering a composite skill control containing a direction indication identification when a trigger operation for the skill control is received; and controlling the target virtual object to release the motion skill along a first direction according to a current property of the direction indication identification in the composite skill control in response to a first skill release instruction triggered on the composite skill control.
GAME DEVICE
A game device is provided. Such a game device includes an operation unit for receiving an operation input from a player, a display unit for displaying an image for instructing the operation input to the operation unit; and a control unit for controlling display of the image. At least a part of the operation unit is provided at the vicinity of the display unit so as to protrude from the display unit. This configuration makes it possible to give a player a sense of immersion and a sense of spurting of a video game.
Interactive table covering device and electronic interactive table system
Interactive table covering device for communicating with an electronic interactive table includes a cover body, image capturing unit, storage unit, communication unit, and processing unit. The covering includes at least one covering surface and a shaded space which is defined by the at least one covering surface and opens to outside. The image capturing unit is disposed on the cover body. The processing unit, storage unit, and communication unit are disposed in the cover body, and the processing unit is utilized to control the image capturing unit, storage unit, and communication unit. When being placed on a touch display area of the electronic interactive table, the interactive table covering device corresponds to a sub-area of the touch display area as a shaded area and controls the electronic interactive table to display a user interface image associated with a user in the shaded area through the communication unit.
Graphical user interface for a gaming system
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
System and method for controlling technical processes
In a method and a system for improving a user's experience with a graphical user interface corresponding to a gaming or simulation environment on an electronic device, the interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen. Results of the simulation can be employed to control real technical systems, for example for food production.
Sharing buffered gameplay in response to an input request
A controller for interfacing with a computing device is provided, including: a main body; a first extension extending from a first end of the main body; a second extension extending from a second end of the main body; and, wherein the first extension and the second extension are configured as handles; a button positioned on a surface of the main body, the button being configured to enable capture of a previous portion of gameplay video.
Spatially-correlated human-machine interface
A human-machine interface involves plural spatially-coherent visual presentation surfaces at least some of which are movable by a person. Plural windows or portholes into a virtual space, at least some of which are handheld and movable, are provided by using handheld and other display devices. Aspects of multi-dimensional spatiality of the moveable window (e.g., relative to another window) are determined and used to generate images. As one example, the moveable window can present a first person perspective “porthole” view into the virtual space, this porthole view changing based on aspects of the moveable window's spatiality in multi-dimensional space relative to a stationary window. A display can present an image of a virtual space, and an additional, moveable display can present an additional image of the same virtual space.
Information processing device and method of causing computer to perform game program
An information processing device includes: a controller that generates a game image of an object disposed in a virtual game space; and a touch panel that displays the game image. The touch panel detects an input of a user's touch operation on the game image and outputs, to the controller, a detection signal indicating the detection of the input. The controller determines a contact surface area at an indicated position on the touch panel indicated by the user's touch operation based on the detection signal. The controller determines, based on a size of the contact surface area, whether ae first operation or a second operation has been inputted. The controller performs a first control related to the object in response to the first operation, and a second control related to the object when the second operation has been inputted.
Method and system for controlling movement of ball in sports game
Disclosed are a method and system for controlling a movement of a ball in a sports game. A control method may include providing a customizing function enabling a user to generate a skill for a preset section by customizing at least one of the speed, trajectory and effect of a ball moving in the preset section in a sports game, storing at least one of the customized speed, trajectory and effect in association with the skill generated through the customizing function, and controlling a movement of the ball in the section using at least one of the speed, trajectory and effect stored in association with the activated skill in response to an activation of the skill for the section in a process in which a game instance for the sports game proceeds.
Touch magnitude identification as input to game
During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.