A63F2300/305

Creation of game-based scenes

A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.

Processing device, program, and method

A processing apparatus includes: an input interface configured to receive from a user an input for controlling a movement route of a virtual object arranged in a virtual game space; a memory configured to store arrangement information in the virtual game space and computer readable instructions, the arrangement information being associated with the virtual object; a display configured to display predetermined information; and a processor configured to arrange the virtual object at a predetermined position in the virtual game space based on the arrangement information stored in the memory, calculate a predicted route, along which the virtual object will move from the predetermined position, based on the input via the input interface, and output the predicted route to the display.

MY LITTLE EYE
20210394070 · 2021-12-23 ·

A computer-implemented method of playing a game includes receiving, at a user computing device, an image and a hint from a location remote to the user across a network, displaying the image and the hint on a user interface of the user computing device, receiving, from a user input device on the user computing device, a guess from a user, transmitting the guess from the user computing device across the network to a server, receiving, from the server, an indication of a correctness of the guess at the user computing device, and repeating the receiving, transmitting and receiving from the server until a predetermined limit expires or a guess having a correctness of a particular type is received. A computer-implemented method of playing a game includes taking a photograph at a first user computing device, receiving a hint associated with a scene in the photograph, transmitting the photograph and the hint to a second user through a game server, receiving, at the first user device, an indication of correctness of an answer received from the second user at the server, repeating the receiving, transmitting and receiving from the server until one of either a predetermined limit expires or the indication of correctness indicates a correct answer, and updating a user profile of the first user to reflect an outcome of the game.

NODE BASED WORLD MAPPING FOR FINITE, DEPTH FIRST SEARCH
20210387091 · 2021-12-16 ·

Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.

Server-Based Generation of a Help Map in a Video Game

Techniques for improving a graphical user interface are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game, completion data indicating completion of the activity, and location data indicating where the activity was completed in the video game. The identifier can be predefined in program code of the video game. The event data can be received based on an execution of the program code. The event data is processed to determine where the likely location for completing the activity in the video game. This likely location is shown as a graphical user interface element in a map.

SYSTEM AND METHOD FOR MANIPULATING AUGMENTED REALITY GOLF SIMULATION AND TRAINING USING INTERACTIVE TOOLS
20210379496 · 2021-12-09 ·

A system and method for controlling and manipulating augmented reality golf simulation and training is provided. The system includes an augmented reality display device having a left eye near-eye (NED) display element and a right eye near-eye display (NED) element for a user to see 3D rendered virtual game environment, and interactive tools configured with a plurality of sensors for receiving commands from the user, accordingly controlling and manipulating the 3D rendered environment.

STORAGE MEDIUM, GAME APPARATUS AND GAME CONTROL METHOD

A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger. The player plays a golf game in consideration of whether the flight distance of the ball is prioritized or the directionality is prioritized.

BARRAGE GENERATION METHOD AND APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM
20220168641 · 2022-06-02 ·

A barrage generation method is provided to a computing device. The method includes: obtaining a target game video; determining barrage trigger information according to video content of the target game video; determining a barrage type of a barrage according to the barrage trigger information, and determining a trigger time of the barrage according to the barrage type; and obtaining, according to the barrage trigger information, a barrage text corresponding to the barrage, and triggering the barrage text to generate the barrage at the corresponding trigger time.

IN-GAME INFORMATION PLATFORM
20230271085 · 2023-08-31 ·

Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.

SEQUENTIALLY ORDERED GAMING SYSTEM FOR SOLVING A MYSTERY
20220143513 · 2022-05-12 ·

A sequentially ordered gaming system, kit, or method that allows users to solve a mystery is disclosed, comprising a first objective and a physical package with evidence that enables a user to complete the first objective. A first envelope or other enclosure has a second objective and additional evidence necessary for completion of the second objective, and a second enclosure has a third objective and additional evidence necessary for completion of the third objective. A remote confirmation source is accessed by the user to input specific evidence-related information to determine completion of the objectives and to receive hints. Completion of the first, second, and third objectives in order solves the mystery. The enclosures are typically physical enclosures that are sealed to keep their evidence concealed until use. A final enclosure tells the story of the solved mystery. Evidence includes a combination of a wide variety of materials.