Patent classifications
A63F2300/306
METHOD AND APPARATUS FOR PROVIDING ITEM MERGING FUNCTION FOR GAME USER INTERFACE
A method and device for providing an item merging function to a game user interface are disclosed. The method of providing an item merging function includes when a time in which a user does not play a game through a user input is greater than or equal to a preset time, among multiple types of items, determining whether a preset number or more of items of the same type exist on a game map, when the preset number or more of items of the same type exist, automatically converting the items of the same type into a higher level item by applying the item merging function to the items of the same type, and when a vacant item disposition area exists in the game map, arranging the higher level item in the vacant item disposition area.
INTERFACE DISPLAY METHOD, APPARATUS, TERMINAL, AND STORAGE MEDIUM
A method of controlling a display includes displaying a virtual environment and a target operation controller, the target operation controller being configured to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to a touch operation to the target operation controller, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object being in a map display window, the map display window displaying a map of the virtual environment.
METHOD AND APPARATUS FOR GENERATING MARK INFORMATION IN VIRTUAL ENVIRONMENT, ELECTRONIC DEVICE, AND STORAGE MEDIUM
A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment including a virtual character from a perspective, a sight bead and a mark control interface being displayed in the target-perspective picture. The method also includes receiving a first-perspective switching operation, and changing an observation direction of the target-perspective picture and an aiming position of the sight bead according to the first-perspective switching operation. The method further includes receiving a mark operation triggered on the mark control interface, and generating, according to the mark operation, mark information on a virtual object to which the aiming position points.
Contextually aware communications system in video games
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Interface system, program and control method for location game
The present invention is provided with: a virtual display data generating unit which generates fantasy blocks according the progress of a game accompanied by the movement of a user; a synthesis processing unit which superimposes the generated fantasy blocks on a real map and displays the superimposed result; and a status display unit which displays a change in status of a virtual object, wherein the status display unit groups the fantasy blocks for each prescribed attribute, and displays, for each group, the proportion of the number of blocks for which the statuses have changed, in each group.
NODE BASED WORLD MAPPING FOR FINITE, DEPTH FIRST SEARCH
Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Method, device and system for information interaction in application service
This application discloses a method, a computing device, and a system for exchanging information in an application service. This application can support a user in performing a first operation on a map object in a service scenario, and displaying a corresponding signal list based on the first operation. Several pieces of prompt information are preset in the signal list. The user may select target prompt information from the signal list. A target client obtains an identifier corresponding to the target prompt information, and generates a first synchronization instruction corresponding to the target prompt information, to instruct each client needing to perform exchange to display the target prompt information on the map object. In addition, the target prompt information is a signal agreed between the clients through communication in advance.
PLACEMENT OF USER INFORMATION IN A GAME SPACE
The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
INTERFACE SYSTEM, PROGRAM AND CONTROL METHOD FOR LOCATION GAME
The present invention is provided with: a virtual display data generating unit which generates fantasy blocks according the progress of a game accompanied by the movement of a user; a synthesis processing unit which superimposes the generated fantasy blocks on a real map and displays the superimposed result; and a status display unit which displays a change in status of a virtual object, wherein the status display unit groups the fantasy blocks for each prescribed attribute, and displays, for each group, the proportion of the number of blocks for which the statuses have changed, in each group.