Patent classifications
A63F2300/307
System and Method for Providing a Relational Terrain for Social Worlds
A relational terrain for social {/virtual} worlds is provided. A user owned property (villa) may be composed of one or more terrain masses (tiles). Relational links may be established between a villa and multiple other villas. Relational maps display a villa and the villas with which it has relational links. Villas exist in relational space which reflects the relations between villas, and allows a villa to be in more than one location at the same time, maximizing interaction and property value. A portal can be created to support specialized functionality/interaction, allowing data to be passed and/or changed when a user moves from one villa to a (destination villa/another).
SELECTION OF VIDEO TEMPLATE BASED ON COMPUTER SIMULATION METADATA
Computer game metadata is used to select a video template for delivery to a user to populate the template with a video of the player or the game. Each template can be associated with its own unique text, audio, overlays, and the like, in other words, its own style, which depends on the metadata collected during the course of game play.
NODE BASED WORLD MAPPING FOR FINITE, DEPTH FIRST SEARCH
Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.
Selecting an anchored offset targeting position
Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND READABLE STORAGE MEDIUM
This application discloses a virtual object control method performed by an electronic device. The method includes: displaying an environment picture, a virtual environment including a bonus draw prop; obtaining, in response to a target virtual object being located in an interactive distance range of the bonus draw prop, a teleportation skill from the bonus draw prop; displaying, when a skill display condition is met, a teleportation skill control used for triggering the teleportation skill; and moving the target virtual object from a first position to a second position in response to receiving a trigger operation for the teleportation skill associated with the teleportation skill control. In this way, the human-computer interaction efficiency in a process of controlling the target virtual object to move is improved.
System and method for providing a relational terrain for social worlds
A relational terrain for social {/virtual} worlds is provided. A user owned property (villa) may be composed of one or more terrain masses (tiles). Relational links may be established between a villa and multiple other villas. Relational maps display a villa and the villas with which it has relational links. Villas exist in relational space which reflects the relations between villas, and allows a villa to be in more than one location at the same time, maximizing interaction and property value. A portal can be created to support specialized functionality/interaction, allowing data to be passed and/or changed when a user moves from one villa to a (destination villa/another).
CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Marker point location display method, electronic device, and computer-readable storage medium
The present disclosure discloses a method for displaying a marker point location performed at an electronic device. In the present disclosure, a marker point location in a global map of a virtual scene is obtained; a target scene area indicated by the marker point location in the virtual scene is determined; a prompt signal is displayed in a viewing angle image of a currently controlled object, the prompt signal being used for prompting a location of the target scene area in the virtual scene, and the viewing angle image being a virtual scene observable in a viewing angle range of the currently controlled object in the virtual scene; and accuracy of marker point location display is improved by marking the target scene area in the virtual scene.
ANCHORED OFFSET POSITION SELECTION
Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
SELECTING AN ANCHORED OFFSET TARGETING POSITION
Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.