A63F2300/307

INTERFACE DISPLAY METHOD, APPARATUS, TERMINAL, AND STORAGE MEDIUM

A method of controlling a display includes displaying a virtual environment and a target operation controller, the target operation controller being configured to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to a touch operation to the target operation controller, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object being in a map display window, the map display window displaying a map of the virtual environment.

Contextually aware communications system in video games

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

NODE BASED WORLD MAPPING FOR FINITE, DEPTH FIRST SEARCH
20210069592 · 2021-03-11 ·

Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.

CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

System and method for providing a relational terrain for social worlds
11055885 · 2021-07-06 ·

A relational terrain for social{/virtual} worlds is provided. A user owned property (villa) may be composed of one or more terrain masses (tiles). Relational links may be established between a villa and multiple other villas. Relational maps display a villa and the villas with which it has relational links. Villas exist in relational space which reflects the relations between villas, and allows a villa to be in more than one location at the same time, maximizing interaction and property value. A portal can be created to support specialized functionality/interaction, allowing data to be passed and/or changed when a user moves from one villa to a (destination villa/another).

INITIATING REAL-TIME GAMES IN VIDEO COMMUNICATIONS
20210023456 · 2021-01-28 ·

In one embodiment, a method includes, by a client system of a first user, presenting a communication interface including a plurality of layers, wherein a first layer of the communication interface includes a video communication of the second user, and wherein a second layer of the communication interface includes a thumbnail view of a video communication of the first user, receiving a request from the second user to initiate a first game, receiving a user input indicative an acceptance of the request to initiate the first game, generating a game container containing the first game in a third layer of the communication interface, reducing the first layer to a thumbnail within the communication interface, and overlaying the first layer onto the third layer, wherein the second layer is closed responsive to the overlaying of the first layer onto the third layer.

DATA PROCESSING METHOD AND MOBILE TERMINAL

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.

Initiating real-time games in video communications

In one embodiment, a method includes, by a client system of a first user, receiving an input to initiate a first game within a first layer of a communication interface, wherein the communication interface comprises one or more layers containing a live video communication between the first user and a second user, wherein the first layer comprises a video communication of the second user; executing a gaming protocol associated with the first game; generating a game container in a second layer of the communication interface to contain the first game in a full-screen view of the communication interface; reducing the first layer containing the video communication of the second user to a thumbnail within the communication interface; and overlaying, by the client system, the first layer onto the second layer based on one or more parameters set by the gaming protocol.

Radio controlled vehicle infrared combat system
10821371 · 2020-11-03 · ·

Provided are examples of a radio controlled vehicle infrared combat system and methods of gameplay for radio controlled vehicles. In one aspect, the system is comprised of a 38 KHz IR transmitter, 38 KHz IR filtered receiver, an audio/visual display, and a processing unit. The system accepts signals from both the IR receiver and the vehicles control receiver and manipulates the control output to the vehicle to simulate damage. When firing, the IR transmitter is enabled and disabled. The processing unit disables the IR receiver when the IR transmitter is engaged to avoid hitting its own receiver. The processing unit has user-adjustable settings to allow for use in various types of RC vehicles including land vehicles, RC aircraft, and drones.

Data processing method and mobile terminal

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.