A63F2300/307

CONTEXTUALLY AWARE COMMUNICATIONS SYSTEM IN VIDEO GAMES

In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.

MARKER POINT LOCATION DISPLAY METHOD, ELECTRONIC DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

The present disclosure discloses a method for displaying a marker point location performed at an electronic device. In the present disclosure, a marker point location in a global map of a virtual scene is obtained; a target scene area indicated by the marker point location in the virtual scene is determined; a prompt signal is displayed in a viewing angle image of a currently controlled object, the prompt signal being used for prompting a location of the target scene area in the virtual scene, and the viewing angle image being a virtual scene observable in a viewing angle range of the currently controlled object in the virtual scene; and accuracy of marker point location display is improved by marking the target scene area in the virtual scene.

Information processing method and apparatus, electronic device, and storage medium
10583355 · 2020-03-10 · ·

An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a first touch area is provided on the graphical user interface, and a virtual character is configured to move in the game scene according to a first touch operation received in the first touch area; when a signal triggering operation acting in the at least one signal icon is detected, an assisting area is provided on the graphical user interface, a position indicator is provided on the mini-map, and a touch sliding operation is detected in a preset operation area of the assisting area, and the assisting area at least partially covers the at least one signal icon; a position of the position indicator in the mini-map is updated according to the touch sliding operation; and when the end of the touch sliding operation is detected, a prompt signal corresponding to the at least one signal icon is sent, and the prompt signal includes position indication information of the game scene.

RADIO CONTROLLED VEHICLE INFRARED COMBAT SYSTEM
20190351343 · 2019-11-21 · ·

Provided are examples of a radio controlled vehicle infrared combat system and methods of gameplay for radio controlled vehicles. In one aspect, the system is comprised of a 38 KHz IR transmitter, 38 KHz IR filtered receiver, an audio/visual display, and a processing unit. The system accepts signals from both the IR receiver and the vehicles control receiver and manipulates the control output to the vehicle to simulate damage. When firing, the IR transmitter is enabled and disabled. The processing unit disables the IR receiver when the IR transmitter is engaged to avoid hitting its own receiver. The processing unit has user-adjustable settings to allow for use in various types of RC vehicles including land vehicles, RC aircraft, and drones.

Information processing method, terminal, and computer storage medium

A method includes: displaying, in a game user interface, a first game scene including at least one game character; displaying a skill selection object in the game user interface, the skill selection object including a plurality skill slots; determining a set of deployable skills corresponding to the first game scene, wherein a total number and types of skills included the set of deployable skills are dynamically determined based on a predefined set of characteristics of the first game scene; and distributing the set of deployable skills into one or more of the plurality of skill slots in the skill selection object, wherein a corresponding skill is deployed in the first game scene when selected by a user from the one or more of the plurality of skill slots in the skill selection object.

DATA PROCESSING METHOD AND MOBILE TERMINAL

Aspects of the disclosure provide a method for reducing operational complexity of mobile gaming. A scene switching instruction is received via an application interface. The application interface displays a first scene including a to-be-teleported operation object. The first scene displayed on the application interface is switched to a second scene according to the scene switching instruction. The second scene includes a target teleportation location object. A touch operation on the target teleportation location object in the second scene is received. In response to receiving the touch operation, a process of updating a coordinate of the to-be-teleported operation object to a coordinate of the target teleportation location object in the second scene is performed.

Interface display method, apparatus, terminal, and storage medium

A method of controlling a display includes displaying a virtual environment and a target operation controller, the target operation controller being configured to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to a touch operation to the target operation controller, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object being in a map display window, the map display window displaying a map of the virtual environment.

Virtual object control method and apparatus, device, and readable storage medium

This application discloses a virtual object control method performed by an electronic device. The method includes: displaying an environment picture, a virtual environment including a bonus draw prop; obtaining, in response to a target virtual object being located in an interactive distance range of the bonus draw prop, a teleportation skill from the bonus draw prop; displaying, when a skill display condition is met, a teleportation skill control used for triggering the teleportation skill; and moving the target virtual object from a first position to a second position in response to receiving a trigger operation for the teleportation skill associated with the teleportation skill control. In this way, the human-computer interaction efficiency in a process of controlling the target virtual object to move is improved.

Information Processing Method and Apparatus, Electronic Device, and Storage Medium
20190070497 · 2019-03-07 ·

An information processing method and apparatus, an electronic device, and a storage medium are provided. The method includes: a first touch area is provided on the graphical user interface, and a virtual character is configured to move in the game scene according to a first touch operation received in the first touch area; when a signal triggering operation acting in the at least one signal icon is detected, an assisting area is provided on the graphical user interface, a position indicator is provided on the mini-map, and a touch sliding operation is detected in a preset operation area of the assisting area, and the assisting area at least partially covers the at least one signal icon; a position of the position indicator in the mini-map is updated according to the touch sliding operation; and when the end of the touch sliding operation is detected, a prompt signal corresponding to the at least one signal icon is sent, and the prompt signal includes position indication information of the game scene.

INTERFACE DISPLAY METHOD, APPARATUS, TERMINAL, AND STORAGE MEDIUM

A method of controlling a display includes displaying a virtual environment; obtaining, while displaying the virtual environment, an input of a user to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to obtaining the input of the user, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object in a map display window, the map display window displaying a map of the virtual environment.