A63F2300/405

IMMERSIVE STORYTELLING ENVIRONMENT

Techniques for providing an immersive storytelling experience using a plurality of storytelling devices. Each of the storytelling devices may be configured to perform one or more actions based on a current context of a story and in response to a stimulus event. The actions include at least one of an auditory and a visual effect. Embodiments also provide a controller device configured to manage a playback of the story, by adjusting the stimulus event and the effect of each of the plurality of storytelling devices, based on the current context of the story, thereby creating an interactive and immersive storytelling experience.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM

An information processing apparatus performs predetermined game processing based on operation inputs from a plurality of operation devices and generates a game image based on the game processing. Then, in accordance with the number of the operation devices used for the game processing, the information processing apparatus generates a game image for multiplayer play using a split screen, and performs a restriction process for, in a case where an output destination to which the game image is to be output is a display, placing a restriction so that multiplayer play is not performed by players exceeding a predetermined number of players, and in a case where the output destination to which the game image is to be output is an external display, not placing the restriction.

AUTOMATICALLY IDENTIFYING POTENTIALLY FRAUDULENT GAMING ACCOUNTS
20170236370 · 2017-08-17 ·

In example embodiments, a method of mitigating the effects of fraudulent usage of game accounts is disclosed. One or more values stored in one or more fields of a row of a database table maintained by the game networking system are received. The one or more fields correspond to features of a game account that are relevant to determining whether the game account is potentially being used fraudulently. Based on a combination of the one or more values transgressing a threshold value, it is determined that the game account is potentially being used fraudulently. At least some use of the potentially fraudulent game account is automatically locked to mitigate the effect of the potentially-fraudulent use.

Communication game system, game apparatus, server, storage medium storing a program, and game control method

A communication game system includes a plurality of game apparatuses which are able to wirelessly communicate with each other. Each of the game apparatus registers identifying information of an opponent obtained by a short-distance wireless communication or by user's manual input in a friend list. Thereafter, the game apparatus connects to the Internet, and inquires whether it is possible to communicate with an opponent in the friend list over the network. If it is possible to communicate, the game apparatus obtains an address of the opponent to make a network communication. Even if a user makes a short distance wireless communication with a friend to exchange and register the identifying information or registers the friend by hand and then is parted from the friend, the user can safely communicate with the friend across the network without being exposed to unknown players. In a case that an additional opponent is to be added to the multiplayer game session, one of the participants transmits identifying information to introduce the communicating opponents to each other. The game apparatuses introduced to each other make a communication over a network, and add the identifying information of the opponents to the friend list, if necessary.

Interactive, inflatable play system
20170225070 · 2017-08-10 ·

An interactive, inflatable play system is based on an inflatable structure. A plurality of interaction modules is attached to the inflatable structure. Each interaction module comprises a touch sensor and a light source. An external control module in wireless is in bidirectional communication with the interaction modules. The external control module may comprises a counter and a display and may increment the counter in response to a wireless signal from the interaction modules indicating being touched by a user and displays a counter value.

PRESSURE SENSING TO IDENTIFY FITNESS AND COMFORT OF VIRTUAL REALITY HEADSET
20170277254 · 2017-09-28 ·

A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly.

Mesh synchronization

Embodiments of the present invention provide techniques for establishing and reestablishing associations between users of game devices. In one embodiment, information about an association between a user of a first game device and a user of a second game device is stored in the nonvolatile memories of first and second game media, the first and second game media being communicatively coupled with the first and second game devices respectively. If the first game device loses track of the association (e.g., the user of the first game devices swaps out the first game medium for another one, or the memory resident on the first game medium is corrupted/erased), an association notification received at the first game device from the second game device may be used to reestablish the association at the first game device. In this manner, previously established associations between users of game devices may be automatically established/reestablished.

PLAYER DEVICE PROXIMITY DETECTION FOR A LOCATION-BASED GAME
20210387098 · 2021-12-16 ·

A client device associated with a player of a location-based game detects client devices associated with other players which are within proximity of the player device. This detection of other player client devices may result in various game actions occurring, such as an exchange of game elements between players, game progress for a player, access to a game feature, or establishing a connection between players. Detection of player devices may be performed using personal area network devices of the client devices, such as Bluetooth. Proximity detection can occur when player client devices are disconnected from an online system hosting the location-based game with the detection later being reported to the online system by one or both devices.

METHOD AND SYSTEM FOR A CLOUD NATIVE 3D SCENE GAME
20220193540 · 2022-06-23 · ·

Methods and systems are presented for a cloud native 3D scene game, for initiating a game request by one or more users to a cloud server through a game client, creating and starting one corresponding game process according to the game request of the one or more users by the cloud server, and processing the game data of the one or more users at the same time by the game process. A cloud server is used for creating the game process for a plurality of users.

INTELLIGENT WI-FI HIGH PERFORMANCE SUPPORT FOR GAMING MODE
20220176242 · 2022-06-09 · ·

The present invention provides a computer-implemented method performed in an electronic device, wherein the computer-implemented method comprises the steps of: determining if an operating system of the electronic device enables a gaming mode; and if it is determined that the operating system of the electronic device enables the gaming mode, controlling a wireless communication module of the electronic device to not perform at least one operation that will decrease throughput of the wireless communication module; and if it is determined that the operating system of the electronic device does not enable the gaming mode, at least one operation that will decrease throughput of the wireless communication module is allowed to be executed by the wireless communication module.