A63F2300/537

Auto trigger of notification based on detected sound

A system that incorporates the subject disclosure may include, for example, a memory to store instructions and a processor coupled to the memory. The processor, responsive to executing the instructions, facilitates performance of operations. The operations include obtaining for a first gamer of a plurality of gamers a plurality of audio profiles; each audio profile enables identification of one of a plurality of gaming events in a gaming session of a game played by the plurality of gamers. The operations also include monitoring an audio presentation of the game during the gaming session; detecting a gaming event of the plurality of gaming events based on a corresponding one of the plurality of audio profiles; and notifying at least a portion of the plurality of gamers of the gaming event that was detected. Additional embodiments are disclosed.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

FRIEND RECOMMENDATIONS FOR ONLINE VIDEO GAME PLAYERS

A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.

Opposition trigger of moment clips

A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include monitoring a triggering event during a gameplay associated with a game played by a first user, detecting the triggering event responsive to the monitoring, and responsive to the detecting of the triggering event: storing a first portion of the gameplay associated with the first user in a first storage medium, identifying a second user that is an opponent of the first user that was affected by the triggering event, and sending a message to cause a storing of a second portion of the gameplay associated with the second user in a second storage medium, wherein the first portion of the gameplay differs from the second portion of the gameplay. Additional embodiments are disclosed.

NON-PLAYER GAME NAVIGATION

A system in which players participate as characters in a virtual game world via game clients executing on client devices. An observer mode is provided that enables users to navigate in the game world without requiring a game client so that a user can navigate the game world while not actively playing the game. When a user accesses the game in observer mode, a view of the game world is rendered from the viewpoint of an observer's character; the observer's character may not correspond to a character in the game and the observer's character may not be visible to the players in the game. The rendered view of the game world is streamed to a viewing application on a personal device. Navigation inputs allow the observer's character to move freely within the game world.

Summarizing Notifications on a User Display

Techniques for managing notifications are described. In an example, a computing device presents content in an application window based on an execution of an application. Notification data is received by a computing device. Based on a context associated with the computing device, such as whether the application window is the foreground and whether the notification data is associated with the application or such as the operational mode of the computing device, a determination is made whether to present a corresponding notification in-context within the application window or in a pop-up window. Otherwise, the notification is added to a notification list and can be summarized in a notification summary.

Method and apparatus for providing in-game messenger service

Disclosed is a method for providing an in-game messenger service comprising: storing a game program in a platform server; associating an in-game messenger program for the game program; and transmitting the in-game messenger program associated with the game program to a user terminal as the game program is transmitted from the platform server to the user terminal.

Notifying users of actions in cross-platform environments
10918954 · 2021-02-16 · ·

A gameplay notification system receives gameplay indications and notification configuration information from a gameplay system. The gameplay indications and configuration information are stored in a platform queue corresponding to a client device platform type. Further configuration information may be received from various gameplay devices of a user. The notification configuration information is analyzed by the gameplay notification system to schedule transmission of gameplay notifications to various client device platform types. The notifications are sent to the corresponding client devices according to frequency, day of the week, and notification states, among other configuration settings, that pertain to a user and the user's corresponding client devices.

GAMEPLAY USING MOBILE DEVICE SENSORS
20210086072 · 2021-03-25 ·

Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, player input initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.

Non-player game navigation

A system in which players participate as characters in a virtual game world via game clients executing on client devices. An observer mode is provided that enables users to navigate in the game world without requiring a game client so that a user can navigate the game world while not actively playing the game. When a user accesses the game in observer mode, a view of the game world is rendered from the viewpoint of an observer's character; the observer's character may not correspond to a character in the game and the observer's character may not be visible to the players in the game. The rendered view of the game world is streamed to a viewing application on a personal device. Navigation inputs allow the observer's character to move freely within the game world.