A63F2300/5506

In-game incentive granting device and program for incentive granting
10758827 · 2020-09-01 · ·

Provided is an incentive granting device, comprising: a second game notifying unit 16 which notifies an existing user of the existence of a second game during the execution by the existing user of a first game app; an introduction code issuing unit 18 which issues an introduction code during the execution of the second game app by the existing user who has received the notification; and an incentive granting unit 20 which grants a prescribed incentive for the existing user's first game, with respect to a new user receiving an introduction from the existing user and downloading the second game app. By allowing an existing user to be aware of the existence of a second game during the execution of a first game, and to obtain an incentive for the first game by executing the second game and introducing a new user thereto, the existing user is given a motivation to proactively spread the word about the second game.

NETWORKED MEMORY ENHANCEMENT GAME USING CUSTOMIZABLE IMAGES
20200230500 · 2020-07-23 ·

The present invention is a networked, customizable game for exercising and improving memory and recall that can be played by from one to multiple players. The game is easily played by young and old players alike. The game can be customized by creators as well as sponsored by commercial ventures. The game is dimensioned and configured so as to create and to play a highly individualized, memory-exercising protocol via mobile smart phones and over the Internet. The game can also be configured to limit the players to those potential players within pre-selected geographic distance from the player initiating the game.

CONTENT-RELATED INFORMATION DISPLAY SYSTEM

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.

Dynamic virtual scratch card gaming system

A system has a pre-recorded content database. Further, the system has a processor that establishes a virtual scratch card game, randomly determines a plurality of positions in a virtual scratch card grid that correspond to a winning outcome of the virtual scratch card game, searches for a plurality of pre-recorded video clips in the pre-recorded content database such that each of the plurality of pre-recorded video clips displays an event corresponding to the winning outcome, and provides the plurality of pre-recorded video clips to a display device that renders the virtual scratch card grid according to a plurality of scratch-off blocks that, when activated, reveal each of the plurality of pre-recorded video clips at each of the corresponding plurality of positions.

TARGETED GAMING NEWS AND CONTENT FEEDS
20200192929 · 2020-06-18 ·

A system and method for targeted gaming news and media feeds is provided. Information about an interaction by a user with an interactive content title and a plurality of interactive content titles may be stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor analyzes the information stored in memory regarding interaction by a user with an interactive content title and identifies one or more keywords that characterize the user interaction with the interactive content title. Media stored in a database may be filtered based on the identified keywords and displayed within a targeted media feed on a user device of the user. The displayed targeted media may be updated based on new information regarding user interaction with the interactive content title.

VIRTUAL REALITY INTERACTION MONITORING
20200174563 · 2020-06-04 ·

A computer system that monitors interactions with a virtual reality environment includes a graphics processor that generates images representing the virtual reality environment, a headset that displays the generated images to a user interacting with the virtual reality environment, a sensor that detects motion of the user as the user interacts with the virtual reality environment, a gaze controller that calculates a gaze of the user based on the detected motion of the user and identifies objects in the virtual reality environment with which the user interacts based on the calculated gaze of the user, and an interaction monitor that quantifies interactions of the user with an identified object in the virtual reality environment based on transactions on a distributed ledger. The transactions comprise logic expressions that define an automatic execution triggered by the interaction of the user with the object in the virtual reality environment.

System and method for capturing and sharing console gaming data

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.

METHOD FOR PERFORMING GAME BY USING ACTIVITY COUNT
20200155949 · 2020-05-21 ·

Disclosed is a method for performing a game by using an activity count. The method includes receiving a specific internet identifier that is input by a user, from a client (S100), acquiring an activity count of contents corresponding to the internet identifier (S200), converting the activity count to a game point in a specific game (S300), and allocating a specific game point to an account of the user according to an allocation weight condition in unit of a specific time (S400). Accordingly, because the monetary value of the activity count in the reality may be applied to the game point of the online game, a realistic game may be realized as the reality may be linked to the game.

Content-related information display system
10632370 · 2020-04-28 · ·

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.

METHODS AND APPARATUS FOR IN-GAME ADVERTISING
20200114263 · 2020-04-16 ·

Methods and apparatus for an in-game advertising system may comprise a game that comprises one or more adaptable game environment elements and an advertising content system that is configured to store a plurality of advertising elements that can be inserted into the adaptable game environment elements during gameplay. The advertising content system may select which advertising element is inserted into a given adaptable game environment element based on criteria such as unique player information, a type of adaptable game environment element within the game itself, or a pre-defined content type.