A63F2300/5506

Methods and systems for updating in-game content
10617958 · 2020-04-14 · ·

Systems and methods for updating content of a mobile video game allow for mobile communication devices to receive updated content for video games that operate on the devices. The updates may be promotional in nature, and may be pre-selected based on the device type, service, or service provider. The game may contain instructions that cause the mobile communication device to contact an interface and/or server to receive updated content. After the updated content is received by the mobile communication device, the content may be displayed in-game. The user of the mobile communication device may be provided with one or more options that affect the frequency or ability to receive or display updated content. In addition, the server may track what content has already been received by the mobile communication device.

OVERLAYING CONTENT WITHIN LIVE STREAMING VIDEO
20200108316 · 2020-04-09 ·

Systems and methods are provided for integrating supplemental overlay content within streaming video content that is to be broadcast to viewer devices. The overlay content to include in the streaming video content may be dynamically determined during video streaming and incorporated within individual frames of the video data, such as by a computing device of a user who is broadcasting his play of a video game or other activity, prior to the user's computing device sending those video frames (with embedded overlay content therein) to a streaming platform to be broadcast to potentially many viewers' devices.

Computer-based authoring tool for narrative content delivered by an interactive message-based delivery system

A computer-based system maintains and provides a graphical authoring tool on a display device that enables a user to create a narrative storyline for uploading to a database system. The authoring tool operates to receive text content for a first passage of the narrative storyline, and text content for a second passage of the narrative storyline, establish a link from the first passage to the second passage, and assign user personality trait characteristics to the link. The trait characteristics influence personality trait profiles maintained by the database system for readers of the narrative storyline when the readers select the link to obtain the second passage. The authoring tool operates to upload the narrative storyline data from the computer-based system to the database system. The uploaded data includes the text content for the passages, the link, and the user personality trait characteristics assigned to the link.

SYSTEM AND METHOD FOR MANAGING VIEWABLE SEGMENTS OF COMPUTER APPLICATION CONTENT
20200078677 · 2020-03-12 ·

In some implementations, a method is provided. The method includes defining a minimum duration of a segment the presenting a portion of content from an application client, the content comprising a plurality of time steps. An interest score is determined for each of the plurality of time steps, the interest score based on events that occurred in a time step. A set of segments is defined, each segment in the set including one or more time steps from the plurality of time steps. One or more of the set of segments are presented to a user.

Method for performing game by using activity count
10576381 · 2020-03-03 ·

Disclosed is a method for performing a game by using an activity count. The method includes receiving a specific internet identifier that is input by a user, from a client (S100), acquiring an activity count of contents corresponding to the internet identifier (S200), converting the activity count to a game point in a specific game (S300), and allocating a specific game point to an account of the user according to an allocation weight condition in unit of a specific time (S400). Accordingly, because the monetary value of the activity count in the reality may be applied to the game point of the online game, a realistic game may be realized as the reality may be linked to the game.

DYNAMIC VIRTUAL SCRATCH CARD GAMING SYSTEM

A system has a pre-recorded content database. Further, the system has a processor that establishes a virtual scratch card game, randomly determines a plurality of positions in a virtual scratch card grid that correspond to a winning outcome of the virtual scratch card game, searches for a plurality of pre-recorded video clips in the pre-recorded content database such that each of the plurality of pre-recorded video clips displays an event corresponding to the winning outcome, and provides the plurality of pre-recorded video clips to a display device that renders the virtual scratch card grid according to a plurality of scratch-off blocks that, when activated, reveal each of the plurality of pre-recorded video clips at each of the corresponding plurality of positions.

ADVERTISING IMPRESSION DETERMINATION
20200034875 · 2020-01-30 ·

Systems and methods for verifying an advertisement impression in a digital environment are provided. In some aspects, methods of the subject technology include operations for defining a portion of the digital environment as an impression area, wherein the impression area is associated with a tagged advertisement area, providing a stream of an advertisement to the tagged advertisement area, and updating advertising impression information stored in memory regarding the advertisement, wherein an advertising impression is based on the identification of the character within the impression area and the availability of an unobstructed line-of-sight between the character and the tagged advertisement area. In some aspects, computer readable media are also provided.

Instructions received over a network by a mobile device determines which code stored on the device is to be activated
10540485 · 2020-01-21 ·

Compiled code is stored on a mobile device or embedded in an application on the device. Instructions are assembled in a compiled program and stored on a system for subsequent transmission to the mobile device over a network. An application on the mobile device interfaces with the network to request and receive instructions. The instructions are retrieved from the data store and returned over the connection to the mobile device. After receipt by the mobile device, the instructions determine which code is to be activated. New instructions are downloaded to the device and the new instructions activate different code.

System and method for capturing and sharing console gaming data

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.

SYSTEMS AND METHODS FOR PERFORMING AN ACTION IN RESPONSE TO A CHANGE IN STATUS OF AN INPUT DEVICE
20240082733 · 2024-03-14 ·

Systems and methods are provided for performing an action in response to a change in status of an input device. A media item is generated for output at a computing device, and a change in status of an input device associated with the computing device is identified. An indication of the change in status of the input device is received, and, in response to receiving the indication, an action is performed based on the media item.