Patent classifications
A63F2300/5526
Region Division with Cell Merging Using Spanning Tree
A location-based parallel reality game may use regions to determine how to disperse virtual elements, locate virtual experiences, and/or define game objectives. To determine the regions of the geographic area, a server divides the geographic region into cells. The server assigns real-world data to each of the cells and constructs a graph of nodes and edges based on the cells. Each node corresponds to a cell, and each edge connects nodes that correspond to adjacent cells. The server partitions the graph into contiguous segments based on the real-world data. The server defines regions of the geographic area based on the contiguous segments and stores the defined regions in a data store. The server may hierarchically partition the regions into higher order regions until each region meets a set of criteria.
AI-GENERATED INTERNAL ENVIRONMENTS BASED ON EXTERNAL GEOMETRY
A method is provided, including the following operations: receiving a request to initiate gameplay of a video game, the gameplay being configured to occur in a virtual environment resembling a requested real-world location; responsive to the request, obtaining exterior data associated to the requested real-world location, the exterior data describing external structures of physical objects in the requested real-world location; using a trained machine learning model to infer interior data for the physical objects based on the exterior data, the interior data describing inferred internal structures of the physical objects; generating the virtual environment using the exterior data and the interior data; initiating gameplay of the video game in the generated virtual environment.
Video game processing apparatus and video game processing program
Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME
A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.
Universal game controller/console
An all-in-one mobile gaming console and controller and a method for providing such a gaming console/controller, to stream an online game, or download and run an offline game, and interface to any screen, such as mobile devices and tablets, are disclosed herein. A preferred embodiment of the all-in-one mobile gaming console/controller comprises two terminals to be coupled to the left and right edges of the screen and two or more computing architecture systems, such as ARM and x86, that can be switched and initializes by a scheduler based on the game to be rendered.
METHOD AND APPARATUS FOR PROCESSING DATA
A method and apparatus for processing data are provided. The method and apparatus receive data relating to one or more computer implemented games. The data includes event identity information, which is parsed using an event definition of an event type. The event type is associated with the respective event identity information, wherein each event type belongs to an event class and to at least one semantic class. The parsed data is processed using information that defines one or more event classes or one or more semantic classes in order to provide a set of processed data.
BLOCKCHAIN GAMING SYSTEM
A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
ENTERTAINMENT SYSTEM FOR PERFORMING HUMAN INTELLIGENCE TASKS
A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
Blockchain gaming system
A block chain system allows mining for new valid values in a system such as a computer game or computer-based trading card system. Instead of each new value being added to the block chain being equivalent, each new value is one of a plurality of possible choices.
FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME
A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.