A63F2300/5546

Parental Controls of Gameplay Sessions
20230051771 · 2023-02-16 ·

Systems and methods for monitoring gameplay for stopping points and applying a setting preference at a next predicted timing point. The monitored gameplay may be based on object data received from an object server. The supervising control server may predict one or more starting and/or stopping timing points in stopping periods within a gameplay session. The predicting of the one or more starting and/or stopping timing points may be based on a comparison of the gameplay data to historical gameplay data. Then, a setting preference set by a supervisory account may be applied to a next predicted timing point.

SCREEN DISPLAY METHOD AND APPARATUS, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT

A screen display method and apparatus, a device, a storage medium, and a program product, in the field of application development technologies are provided. The method includes: displaying a display interface of an application running on a terminal device, the display interface displaying a first application screen of a first user account in the application; displaying an account display bar, the account display bar displaying identifiers of a plurality of user accounts participating in a service related to the application; displaying, in response to an operation on an identifier of a target user account among the identifiers of the plurality of user accounts, the identifier of the target user account in the display interface; and displaying a target screen of the target user account in response to the operation on the identifier of the target user account, the target screen being a screen of the target user account in the application.

FEEDBACK ORIENTED GAMEPLAY SESSIONS IN VIDEO GAMES
20230048303 · 2023-02-16 ·

Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies. The systems and methods can create a remediation gameplay session based in part on the game state data of the gameplay session during which the violation occurs.

Methods, systems, and devices of providing portions of recorded game content in response to a trigger

Embodiments include a system that incorporates the subject disclosure may include, for example, detecting a current trigger during a video game and determining a group of players involved in the current trigger. Further embodiments include recording a trigger clip of game content for each player in the group of players resulting in a group of trigger clips. Each trigger clip of the group of trigger clips is a portion of game content that includes the current trigger from a perspective of each player of the group of players. Additional embodiments include providing the group of trigger clips to a group of gaming devices over a communication network. Each gaming device of the group of gaming devices is associated with one player of the group of players. Additional embodiments are disclosed.

SYSTEM AND METHOD FOR CAPTURING AND SHARING CONSOLE GAMING DATA

A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.

MANAGING PARTICIPANTS IN AN ONLINE SESSION
20180013802 · 2018-01-11 ·

The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement.

NFT framework for transferring and using digital assets between game platforms

Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.

Graphical user interface and parametric equalizer in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

RECORDING MEDIUM, CONTROL METHOD FOR SERVER APPARATUS, AND CONTROL METHOD FOR TERMINAL APPARATUS

A non-transitory computer readable recording medium having recorded therein a program executed by a processor of a server apparatus, the program causing the processor to: receive a first user's input for a competitive video game that uses (i) card objects of the first user of a first terminal apparatus, and (ii) enemy card objects of a second user of a second terminal apparatus; place, on a first deck zone, a first type card object of the first user, place, on a second deck zone, a second type card object and a third type card object; in response to a first user's input; allow the first type card object to be placed on a first area on which placement of the enemy card objects is not allowed; allow the second type card object placed on the second deck zone to be placed on a second area on which placement of at least one of the enemy card objects is allowed; and allow the third type object card placed on the second deck zone to be placed on the first area or the second area.

Control method, terminal, and system using environmental feature data and biological feature data to display a current movement picture

A control method includes obtaining feature data using at least one sensor, the feature data being acquired by the terminal using the at least one sensor, generating an action instruction based on the feature data and a decision-making mechanism of the terminal, and executing the action instruction. In this application, various aspects of feature data are acquired using a plurality of sensors, data analysis is performed on the feature data, and a corresponding action instruction is then generated based on a corresponding decision-making mechanism to implement interactive control.