A63F2300/5546

Methods and Systems for Processing Disruptive Behavior within Multi-Player Video Game
20210370183 · 2021-12-02 ·

Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play. Also, player behavioral profiles enable tracking of player-specific behavior preferences and events.

METHODS AND SYSTEMS FOR GENERATING MULTIMEDIA CONTENT BASED ON PROCESSED DATA WITH VARIABLE PRIVACY CONCERNS
20220207181 · 2022-06-30 · ·

Methods and systems for filtering content in reconstructions of native data in assets. Specifically, the methods and systems extract telemetry data from native game data. The methods and systems then identify Personally Identifiable Information (“PII”) in the telemetry data and determine a masking operation to perform on the PII. The methods and systems then generate for presentation, in a user interface, reconstructed asset data based on the telemetry data, wherein the PII is modified in the reconstructed asset data based on the masking operation.

Generation of audience appropriate content

Multimedia content to be played on a multimedia player device can be received. Whether the multimedia content contains audience-inappropriate content can be determined. Replacement content corresponding to the audience-inappropriate content can be generated. The generated replacement content can be caused to play on the multimedia player device in lieu of the audience-inappropriate content.

Systems and methods for augmented reality environments and tokens
11354826 · 2022-06-07 ·

In some aspects, the disclosure is directed to methods and systems for generating an augmented reality environment. An application executing on a computing device may receive a real-time video feed. The application may present the real-time video feed on a display of the computing device. The application may identify an image on a physical token from the real-time video feed. The application may select an animation from a set of one or more animations based on the identified image. The application may add the animation to the real-time video feed at an animation position above the physical token. The application may present the real-time video feed with the added animation.

Methods, systems, apparatuses, and devices for facilitating conducting a competition between participants

Disclosed herein is a method of facilitating conducting a competition between participants, in accordance with some embodiments. Accordingly, the method comprises receiving a registration request from a participant device, registering a participant, identifying first participants, transmitting a participant list to the participant device, receiving a selection of a first participant from the participant device, generating a challenge notification, transmitting the challenge notification to a first participant device, receiving participant content from the participant device, receiving first participant content from each first participant device, analyzing the participant content and the first participant content, selecting a participant content and a first participant, transmitting the participant content and the first participant content to a viewer device, receiving a score for each of the participant and the first participant from the viewer device, analyzing the score, determining a winner of the competition, generating a reward for the winner, and storing the reward.

METHODS, SYSTEMS, AND DEVICES FOR DYNAMICALLY APPLYING EQUALIZER PROFILES

A system that incorporates the subject disclosure may include, for example, an embodiment for detecting a map associated with a gaming session for a video game executing on a computing device associated with a first user, and obtaining a map equalizer profile associated with the map for the video game. Further embodiments can include determining a first avatar, associated with the first user, is located within a first environment of the map for the video game, and obtaining a first environment equalizer profile associated with the first environment. Additional embodiments can include providing first instructions to the computing device associated with the first user according to the map equalizer profile and the first environment equalizer profile. The first instructions indicate to the computing device to adjust audio output of the video game according to the map equalizer profile and the first environment equalizer profile. Additional embodiments are disclosed.

Pre-set audio profiles for graphical user interface and parametric equalizer in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

Apparatus, system and method of authentication

A system for identifying a user of a controller includes a controller having one or more sensors configured to detect interaction with the controller by the user and a transmitter configured to transmit telemetry data based on outputs of one or more of the sensors, a user profile unit configured to obtain user profile data for one or more user profiles, where each user profile corresponds to a respective user and the user profile data for a user profile comprises data indicative of one or more characteristic interactions by the user with the controller, and a user profile selection unit configured to select a user profile from the one or more user profiles in dependence upon a degree of match between one or more properties of the transmitted telemetry data and the data of each respective user profile, and configured to modify an output of the system responsive to the selection.

FEEDBACK ORIENTED GAMEPLAY SESSIONS IN VIDEO GAMES
20230256347 · 2023-08-17 ·

Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies. The systems and methods can create a remediation gameplay session based in part on the game state data of the gameplay session during which the violation occurs.

Dynamic item obtain rate based on player progression, action, and other in-game behavior

One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.