A63F2300/577

MESSAGING FOR EVENT LIVE-STREAM
20220385604 · 2022-12-01 ·

A messaging system for a live event is described. A processing device presents a live event having at least one participant. The processing device presents one or more participant messages within a messaging user interface associated with the event. The processing device also presents one or more viewer messages within the messaging user interface. The viewer messages are integrated with the participant messages.

Information processing device control method, information processing device, and program
11679327 · 2023-06-20 · ·

A method of controlling an information processing device related to a content platform including transmitting content information relating to content to a user's terminal device, receiving action information relating to actions transmitted from one or more other users' terminal devices with respect to a content situation of the content from a distribution information processing device related to a distribution platform that is configured to distribute the content situation that progresses on the user's terminal device to the one or more other users' terminal devices, and associating benefit information relating to the content with the user in a case where the action satisfies conditions on the basis of the action information may be provided. Also provided is a device and a non-transitory computer-readable recording medium storing a program for performing the method.

Recommending game streams for spectating based on recognized or predicted gaming activity

In some implementations, a method is provided, performed by at least one server computer, for providing spectating of gameplay of a video game, including: receiving a plurality of game streams, each game stream being generated from an executing session of a video game; analyzing each game stream, to recognize gameplay activity depicted in each game stream; obtaining spectating preferences of a user; determining a prioritization of the plurality of game streams based on the recognized gameplay activity and the spectating preferences of the user; providing, over a network via a client device operated by the user, a recommendation of at least some of the game streams for spectating based on the determined prioritization; responsive to receiving, over the network from the client device, a selection of one of the recommended game streams, then providing, over the network to the client device, the selected game stream for spectating by the user.

Method for multicasting views of real-time streaming interactive video

Systems and methods for creating and delivering an interactive display of thumbnail windows of visual content of different video game sessions are presented. In one embodiment, a method provides for sending, by a server of a service, an interactive interface for display on display of a client device. The interactive interface has a set of thumbnail windows and each thumbnail window depicts visual content of different video game sessions being played. Responsive to a selection of a thumbnail window by a user of the client device, the method provides for sending a video stream associated with the selected thumbnail window from the set of thumbnail windows. The video stream enables the user of the client device to view interactive game play of a video game associated with the video stream.

Camera view selection processor for passive spectator viewing
11260307 · 2022-03-01 · ·

Methods and systems for enhancing viewing experience of a spectator includes receiving a request for viewing game play of a video game executing at a game cloud server. Responsive to the request, the spectator is initially provided with one of a player camera view or an active spectator camera view generated for the game play. The system dynamically switches between the player camera view and the active spectator camera view based on context of action occurring in the player camera view and the active spectator camera view. The dynamic switching correlates with time of action occurring in the game scene of the video game.

Program, information storage medium, image processing device, image processing method, and data structure

To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit holds replay data and a captured motion picture so as to be correlated to each other.

Safety scheme for gesture-based game
09823740 · 2017-11-21 · ·

Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.

Systems and methods for determining game events based on a crowd advantage of one or more players in the course of a multi-player video game play session

The present specification describes systems and methods that enable non-players to participate as spectators in online video games and, through a collective voting mechanism, determine the occurrence of certain events or contents of the gameplay in real time. Game event options are generated and presented to non-players. A specific one of the game event options is then selected based on a collective vote of the non-players. Once selected, the specific one or more of the game event options are then generated as actual gaming events and incorporated into a video game stream that is transmitted to the players as part of the gameplay session. In this manner, non-players may be able to directly affect the course of gameplay.

Server system and play data community system for modified reproduction play
11253787 · 2022-02-22 · ·

A server system reproduces a past gameplay based on original data in a virtual three-dimensional space and displays the scenes of the gameplay on a user terminal of a live commentary user. Along with this, the server system causes a live commentary object having not existed in the original gameplay to appear in the virtual three-dimensional space in accordance with a live commentary addition operation by the live commentary user, and adds an additional virtual camera (additional camera CM1) to the virtual three-dimensional space to modify the reproduction play of the original gameplay. The server system generates modified reproduction data capable of reproducing a modified reproduction play and manages the modified reproduction data in association with the original data.

System and method for selecting a video encoding format based on feedback data

Methods and systems for processing instructions by an online video game hosting system are provided. One example method includes receiving a control signal for a video game. The control signal is received by a server of the online video game hosting system, and the control signal is transmitted from a client device to the server over a network. Then, executing the online video game by the server while receiving the control signal. The executing causes generation of a sequence of video frames and encoding the sequence of video frames to generate a first compressed sequence of video frames and generate a second compressed sequence of video frames. Transmitting the first compressed sequence of video frames to the client device over the network for decoding by the client device to produce a first decoded sequence of video frames for displaying on a display of the client device. Receiving feedback information from the client device, the feedback information used to determine whether one or more of the first compressed sequence of video frames has been successfully decoded at the client device and modifying the encoding of the sequence of video frames in response to the feedback information. The second compressed sequence of video frames are directed to a storage associated with the server and wherein the quality of the second compressed sequence of video frames is higher than a quality of the first compressed sequence of video frames.