A63F2300/577

Methods for cloud based game streaming and setting data rates between remote clients and servers

A computer-implemented method for online game streaming is provided, which includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating a data rate test of the remote client. The data rate test identifies a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game.

INFORMATION PROCESSING DEVICE AND IMAGE DISPLAY METHOD

A game image display unit displays a game image. A system image display unit superimposes, onto the game image, and displays a system image according to an operation by a user. A selection area display unit displays an area for selection of participating, as a spectator, in a session for a multiplayer game.

SYSTEM AND METHOD FOR POST-PLAY REPRODUCTION OF GAME OUTCOMES

A system which makes available game outcome data to a player to enable the player to access a post-play reproduction of a game outcome previously determined utilizing the game outcome data.

SYSTEMS, METHODS AND COMPUTER SOFTWARE FOR LIVE VIDEO/AUDIO BROADCASTING
20170223386 · 2017-08-03 ·

One embodiment of the present invention is directed to a system for live video/audio broadcasting (e.g., game broadcasting). Another embodiment of the present invention is directed to a method for live video/audio broadcasting (e.g., game broadcasting). Another embodiment of the present invention is directed to computer software for live video/audio broadcasting (e.g., game broadcasting).

Cloud-based game slice generation and frictionless social sharing with instant play

Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network.

TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
20220266128 · 2022-08-25 ·

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

Discovery and detection of events in interactive content

A plurality of game titles may be hosted on a gaming network platform, and gameplay data in sessions involving the game titles may be tracked in real-time. Each session may be associated with a stream. One or more event criteria may be stored for each of a plurality of predefined events of interest. An event of interest may be identified when the tracked gameplay data for a session meets the stored criteria. A list of available streams identified as including the identified event may be sorted, and a subset of the available streams may be identified as being at a top of the list. A notification may be provided to a spectator device that includes a link to one of the streams in the subset. The criteria for the event of interest may also be updated based on subsequent game data and feedback (e.g., use of the link).

RECORDING MEDIUM, CONTROL METHOD FOR GAME APPARATUS, AND GAME SYSTEM

A non-transitory computer-readable recording medium having instructions stored therein causes at least one processor of a game apparatus to: communicate with a distribution system configured to distribute videos to a plurality of terminal apparatuses; progress a computer game; generate, based on a progress of the computer game, video information that is used to play a video of the computer game indicating a state of a virtual space of the computer game; supply a distribution video based on the video information to the distribution system; acquire spectator information from the distribution system, the spectator information relating to at least one spectator apparatus that is a part of the plurality of terminal apparatuses, and receives the distribution video from the distribution system; and control content of an advertisement to be displayed in the virtual space, based on the spectator information.

Terminal device application program, terminal device control method, terminal device, and live broadcast distribution server program providing questionnaire creation by terminal device
11399212 · 2022-07-26 · ·

A terminal device application program, a terminal device control method, a terminal device, and a live-broadcast distribution server program that can distribute content such as a questionnaire without delaying the progress of the distribution of a live-broadcast program even when an assistant cannot be provided next to [a distributor] are provided. The application program for the terminal device 3, having a function to communicate with a live-broadcast distribution server 1 that has a distribution function of a live-broadcast program, wherein the application program makes a computer of the terminal device 3 function as an authority granting unit 32 that grants authority to create content to a part of or all viewers, a viewer content creation unit 32 that enables content creation by a viewers who has been granted authority to create content, and a content distribution unit 32 that incorporates content created by a viewer into a program being live-broadcasted, based on an instruction by a live-broadcast distributor or the viewer who created content.

Broadcast-ready table sports system

In one example, a system includes a movable object, a detection region including a playing surface for supporting the movable object, and a plurality of cameras spaced apart from one another about the detection region, each of the plurality of cameras configured to capture a field of view of the detection region. The system may further include a controller configured to determine the position of the movable object on the playing surface. The cameras may be configured to track the movement of the movable object on the playing surface. The output from the camera may be selected based upon the movement of the movable object on the playing surface. Sensors may be provided to gather telemetry data of the system so as to provide analysis of the system. The system may be part of or be used with various table sports or table games.