A63F2300/6018

Game apparatus, storage medium storing game program, game system, and game processing method
11278812 · 2022-03-22 · ·

An example game apparatus executes an opponent information screen process of generating an image of an opponent information screen showing an opponent character and an opponent additional character, and executes a player information screen process of generating an image of a player information screen showing a player character and an additional character selected as an own additional character added to the player character according to an operational input. The image of the opponent information screen contains an opponent character image of the opponent character, an opponent additional character image of the opponent additional character, an own icon image, and an own type icon image. The image of the player information screen contains a player character image of the player character, an own additional character image of the selected own additional character, the own type icon image, an opponent icon image, and an opponent type icon image.

Generating expressive speech audio from text data

A system for use in video game development to generate expressive speech audio comprises a user interface configured to receive user-input text data and a user selection of a speech style. The system includes a machine-learned synthesizer comprising a text encoder, a speech style encoder and a decoder. The machine-learned synthesizer is configured to generate one or more text encodings derived from the user-input text data, using the text encoder of the machine-learned synthesizer; generate a speech style encoding by processing a set of speech style features associated with the selected speech style using the speech style encoder of the machine-learned synthesizer; combine the one or more text encodings and the speech style encoding to generate one or more combined encodings; and decode the one or more combined encodings with the decoder of the machine-learned synthesizer to generate predicted acoustic features. The system includes one or more modules configured to process the predicted acoustic features, the one or more modules comprising a machine-learned vocoder configured to generate a waveform of the expressive speech audio.

CONTENT, ORCHESTRATION, MANAGEMENT AND PROGRAMMING SYSTEM
20220080319 · 2022-03-17 ·

Procedurally generating live experiences for a virtualized music-themed world, including: providing a headless content management system supporting management of back end; coupling a virtual world client to the back end of the content management system using an interface that provides a content packaging framework to enable customized event scheduling and destination management; and procedurally generating a plurality of content elements in a real-time game engine for live experiences in the virtualized music-themed world.

SYSTEMS AND METHODS FOR DETERMINING HOW MUCH OF A CREATED CHARACTER IS INHERITED FROM OTHER CHARACTERS
20220072435 · 2022-03-10 ·

Systems and methods for determining how much of a created character in a gaming platform is inherited from other characters are disclosed. Exemplary implementations may: electronically store information, wherein the information includes a set of character definitions, the individual character definitions defining attribute values of individual characters that can operate and interact within the gaming platform, wherein the individual characters include (i) designed characters with character definitions that include one or more attribute values that are based on at least some user input of designers and (ii) created characters with character definitions defined by at least some inheritance of attribute values from one or more other characters; and for individual ones of the individual characters that a given created character has inherited one or more attribute values from, determine a quantity of contribution that the one or more attribute values contribute to a character definition of the given created character.

Creation of game-based scenes
11135511 · 2021-10-05 · ·

A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.

Computerized system and method of using a physical toy construction set by multiple users
11110366 · 2021-09-07 · ·

The subject matter discloses a method operated by a computerized central system comprises receiving information from a plurality of users operating a toy construction set comprises building blocks designed for building a structure, said information represents a building process of said structure; analyzing the information on the building process of said structure; generating a feedback on the building process of said structure; transmitting the feedback to electronic devices of the user building the structure. The subject matter also discloses generating a new model according to a plurality of models received from the plurality of users and a predefined set of rules, the new model is a computerized visual representation of a constructible object.

Method for creating a virtual object

A computer-implemented method for creating a virtual object; the method comprising: receiving a digital representation of a visual appearance of a real-world object; creating a virtual object with a visual appearance based on the received digital representation; selecting a part of the virtual object; and assigning one or more attributes to the selected part of the virtual object.

SYSTEM FOR OPTICALLY SCANNING AND DETERMINING A VEHICLE TO CORRESPOND TO A VEHICLE AVAILABLE IN AN ONLINE GAMING PLATFORM
20210236937 · 2021-08-05 ·

A system for determining a vehicle and associating the vehicle with a gaming platform comprising a computing device having a camera to capture image data of a vehicle. An optical recognition module is configured to receive the image data of the vehicle, determine a plurality of vehicle specifications, and associate the plurality of vehicle specifications with a virtual vehicle on a gaming platform provided by a gaming module. The system permits a plurality of users to compete via racing the virtual vehicles.

WORD-AND-NUMBERS LOGIC GAME
20210291035 · 2021-09-23 ·

A logic game that uses words and numbers in combination is taught. In one embodiment, said game comprises two random parent words selected by a game developer (human or computer). Said game developer assigns point values to each letter of said two random parent words. A target word with a unique number of points determined by said parent word points associated with said target word is selected by said game developer. The game shows the total number of letters and the point value in said target word. Parent word letters are used in said target word, each of said letters being used in said target word either zero or one time. The game is solved by adding said points assigned to each letter used in said target word to arrive at a point sum and finished when said point sum is equal to said unique number of points associated with said target word assigned by said game developer.

Macro-Based Electronic Map Editing

Embodiments relate to macro-based customization of electronic maps. A computing device stores a macro representing a map feature. The macro includes a set of textures, and the set of textures includes a height map. The computing device places an instance of the macro in an electronic map. The instance of the macro is visually represented in the electronic map based on a set of textures of the instance of the macro that corresponds to the set of textures of the macro. The computing device edits a texture in the set of textures of the instance of the macro. The computing device updates the visual representation of the instance of the macro based on the edit to the texture.