Patent classifications
A63F2300/6054
Communication system, method for controlling communication system, and program
In a communication system including a server (1) and a plurality of communication terminals (2) capable of communication with the server (1), based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal (2) over the communication system, the server (1) transmits advisory information (132), which suggests the next action for the space, to the communication terminal (2). The communication terminal (2) displays a screen including the received advisory information (132).
Communication system, method for controlling communication system, and program
In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.
GAME PROGRAM AND GAME APPARATUS
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
Apparatus, method and computer readable storage medium for collecting doobers in an electronic game
An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game area may be presented in a graphical user interface on a display device. The game area may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game area, and the doober(s) may be identified as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input is within a particular distance from the doober(s).
COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM
In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.
COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM
In a communication system including a server and a plurality of communication terminals capable of communication with the server, based on a variety of parameters indicating the status of a space formed within a game playable by the user of each communication terminal over the communication system, the server transmits advisory information, which suggests the next action for the space, to the communication terminal. The communication terminal displays a screen including the received advisory information.
Computer-readable recording medium, computer apparatus, game processing method, and system
A game program causes a computer apparatus to function as: a specifier that specifies an object placed in a field according to a player's operation instruction; an event generator that generates, in a case where a predetermined object corresponding to a predetermined event is specified, the predetermined event; a displayer that changes a display mode of a specified object or a field corresponding to the specified object according to a positional relationship between a position of the specified object and a position of the predetermined object for display; an effect generation enabler that makes a predetermined effect in a game generable according to a history of a game until the predetermined object is specified or a progressing situation of the game; and an effect generator that generates a generable effect.
Game program and game apparatus
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
Man-machine interaction controlling method and applications thereof
A man-machine interaction controlling method and applications thereof are provided. A user performs user permitted micro-actions to control a self-role in a virtual environment to perform a virtual permission action plan on an operation position. The method includes steps of: 1) creating the self-role in the virtual environment; 2) performing micro-actions without leaving the position where the user stays; 3) tracing and recognizing the micro-action permitted by the user to enable the user need not leave away the position where the user stays when performing any micro-actions; 4) enabling the self-role to enlarge the micro-action of the user. Further an action enlarging system enables the user to control the self role in the virtual environment to do any actions while the user need not leave away from the control platform, further enables the user in the same operation platform during the operation process and easy to achieve that the kinetic parts of the user keep identical with the virtual action parts of the virtual role in the virtual environment, thereby the user is easy to operate.
AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME
A game includes player characters in a virtual space. The game is progressed in accordance with game progress information, which is useable for generating a game screen. The game screen is configured to be displayed on a display device. An instruction for registering a player character, which is manipulated in the game by a first player, is received, and the player character of the first player is registered as a copy non-player character. The copy non-player character is configured to be manipulated in the game by a second player. The game progress information is updated, and data of the player character of the first player is updated in accordance with a manipulation of the copy non-player character by the second player during a period in which the first player is in an off-line state.