A63F2300/6072

System and method for managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

Methods and apparatuses for recording and utilizing an audio signature within an application

A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. The computer game has an interface for recording audio signatures to use during game play based specific qualifying events. During game play, the method detects that a qualifying event has occurred by examining metadata associated with the game play. The method includes generating a message in response to detecting the qualifying event. The message is configured to include an audio signature that was associated with the qualifying event. Then, transmit the message including the audio signature to a predefined recipient that is playing the computer game via a second computing device. The audio signature is output by a speaker associated with the second computing device upon receiving the message.

Customized audio spectrum generation of gaming music

System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.

Audio generation methods and systems

Generating audio assets by receiving a plurality of input audio assets, converting each input audio asset into an input graphical representation, generating an input multi-channel image by stacking each input graphical representation in a separate channel of the image, feeding the input multi-channel image into a generative model to train the generative model and generate one or more output multi-channel images, each output multi-channel image including an output graphical representation, extracting the output graphical representations from each output multi-channel image and converting each output graphical representation into an output audio asset.

DETECTION AND CLASSIFICATION OF AUDIO EVENTS IN GAMING SYSTEMS

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

MULTI-IMAGE INTERACTIVE GAMING DEVICE
20170333786 · 2017-11-23 ·

An image capture device, including: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting, the captured images from the first camera being analyzed to detect a dynamic range of the interactive environment and to track a user; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting based on the detected dynamic range, the second exposure setting being lower than the first exposure setting and configured to enable capture of objects that are the brightest objects in the interactive environment, the captured images from the second camera being analyzed to track an illuminated object.

System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
20170266569 · 2017-09-21 ·

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

Methods and Apparatuses for Recording and Utilizing an Audio Signature Within an Application
20170259168 · 2017-09-14 ·

A method for handling communication for a computer game is provided. Once example method includes executing the computer game for game play by a user. The computer game has an interface for recording audio signatures to use during game play based specific qualifying events. During game play, the method detects that a qualifying event has occurred by examining metadata associated with the game play. The method includes generating a message in response to detecting the qualifying event. The message is configured to include an audio signature that was associated with the qualifying event. Then, transmit the message including the audio signature to a predefined recipient that is playing the computer game via a second computing device. The audio signature is output by a speaker associated with the second computing device upon receiving the message.

Importing audio to affect gameplay experience

Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.

System and method for managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.