A63F2300/6081

VIBRATING FOOTWEAR DEVICE AND ENTERTAINMENT SYSTEM FOR USE THEREWITH
20220117350 · 2022-04-21 ·

Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.

Wireless head mounted display with differential rendering

A method is provided, including: tracking a location of a head-mounted display (HMD); tracking a gaze of a user of the HMD; generating video depicting a view of a virtual environment for the HMD based on the gaze of the user of the HMD; initiating wireless transmission of the video to the HMD for display on the HMD to the user, wherein initiating the wireless transmission includes setting a beamforming of a wireless transceiver towards the location of the head-mounted display; processing signal quality feedback received from the HMD to determine a quality of the wireless transmission; responsive to a loss in the quality of the wireless transmission, then adjusting the beamforming of the wireless transceiver.

Detection and classification of audio events in gaming systems

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.

Apparatus and method for enhancing a condition in a gaming application
11224812 · 2022-01-18 · ·

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

AUDIO SIGNAL PROCESSING METHOD AND APPARATUS

In an audio signal processing method, an audio signal processing apparatus receives an audio signal that meets a screening condition at a listening position, where the screening condition includes one or more of the following conditions: a volume at the listening position being greater than or equal to a volume threshold, a listening distance between the sound source and the listening position being less than or equal to a preset listening distance, or the sound source being in a range corresponding to a listening orientation. The apparatus decodes the audio signal meeting the screening condition to obtain a decoded audio signal. The apparatus then renders the decoded signal based on a sound channel transfer function in a playing device to obtain an output signal.

Devices, systems, and methods for distributed game architecture
11173405 · 2021-11-16 · ·

Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like.

Portable music playing game device

A portable device includes a speaker; a first sensor that detects movement of the device; a second sensor that detects a direction in which the device is facing; and a controller that, when time-series variation of the movement detected by the first sensor indicates a jump movement, causes a sound corresponding to the direction detected by the second sensor to be output from the speaker.

Audio processing

A method comprises generating a first environment representation for rendering a video representation of a virtual environment; and generating a second environment representation for rendering an audio output at a virtual listening position within the virtual environment in response to sounds generated by one or more virtual sound sources within the virtual environment; in which the first and second environment representations comprise respective different geometrical representations of the virtual environment; in which the step of generating the second environment representation comprises: generating a starting version of the second environment representation; and modifying the starting version of the second environment representation.

E-GAMING ENTERTAINMENT SYSTEM
20230321542 · 2023-10-12 · ·

An e-gaming entertainment system includes a central control platform, a plurality of light devices and a plurality of audio devices. The central control platform receives light adjustment instructions or sound adjustment instructions, converts the light adjustment instructions or the sound adjustment instructions into light adjustment execution commands or sound adjustment execution commands, and sends the light adjustment execution commands or the sound adjustment execution commands through a wired or wireless way forward to the light devices or audio devices correspondingly. The light devices receive the light adjustment execution commands and perform light adjustment operations. The audio devices receive the sound adjustment execution commands and perform sound adjustment operations. The e-gaming entertainment system is efficient and convenient. The central control platform controls multiple light devices and audio devices in a wireless or wired manner. Also, the connected devices can be increased or decreased flexibly.

PRE-SET AUDIO PROFILES FOR GRAPHICAL USER INTERFACE AND PARAMETRIC EQUALIZER IN GAMING SYSTEMS

A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.