A63F2300/6081

Headset and method for operating a headset
11383158 · 2022-07-12 · ·

A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.

AUDIO FREQUENCY SIGNAL PROCESSING METHOD AND APPARATUS, TERMINAL AND STORAGE MEDIUM
20220212108 · 2022-07-07 ·

An audio signal processing method, an audio signal processing apparatus, a terminal, and a storage medium are provided. In the method, audio signal in a first period of time is collected. A reference sound volume is determined based on the collected audio signal. Audio signal sampling is performed on the audio signal at multiple audio sampling points in a second period of time to obtain multiple audio sampling signals. In a case of determining that the multiple audio sampling signals meet a predetermined condition based on the reference sound volume, a basis sound volume is determined based on the multiple audio sampling signals. The basis sound volume is used for controlling a display effect of a target object in a virtual scene, and different basis sound volumes correspond to different display effects of the target object.

Audio feedback that varies based on direction of input stroke
11439907 · 2022-09-13 · ·

A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.

Headphone system for computer gaming
11364436 · 2022-06-21 · ·

A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.

APPARATUS AND METHOD FOR ENHANCING A CONDITION IN A GAMING APPLICATION
20220088479 · 2022-03-24 · ·

A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.

VIDEO GAME CONTROLLER
20220096919 · 2022-03-31 ·

A video game controller can automatically operate as a video game controller with audio capability and a video game controller without audio capability based upon a signal received via a switch in communication with an audio jack of the video game controller when a headset is coupled to the audio jack. Connection of the headset to the controller automatically causes video game audio to be communicated from the video game console to the headset via the controller. The video game audio is communicated at a default volume level to the headset upon coupling of the headset to the video game controller. The volume level of the audio communicated to the headset can be adjustable up or down via a directional pad of the video game controller while an audio control button on the video game controller is pressed.

APPLYING DIRECTIONALITY TO AUDIO

The present disclosure describes techniques for adding a perception of directionality to audio. The method includes receiving a set of head related transfer functions (HRTFs). The method also includes training an artificial neural network based on the HRTFs to generate a trained artificial neural network, wherein the trained artificial neural network represents a subspace reconstruction model for generating interpolated HRTFs. The trained artificial neural network is generated using Bayesian optimization to determine a number of layers and a number of neurons per layer of the trained artificial neural network. The method also includes storing the trained artificial neural network, wherein the trained artificial neural network is used to reconstruct a new head related transfer function for a specified direction. The new head related transfer function is used to process an audio signal to produce a perception of directionality.

Electronic device and automatic volume-adjustment method

An automatic adjustment method includes: recognizing whether one of a plurality of predetermined sound categories is included in audio data of current game; when one of the predetermined sound categories is included in the audio data, determining volume gain based on the predetermined sound category included in the audio data; and adjusting the volume of the audio data according to the volume gain.

Discrete haptics for keyboard palm rest

Systems and methods provide haptic feedback at locations of a keyboard palm rest during operation of a software program, such as a video game. During game play, a haptic event, such as an explosion, is detected within the game. A magnitude of the event and a direction of the event from a reference location in the game, such as an avatar's location, are determined. Haptic feedback locations on the palm rest are selected based on the magnitude of the event and the direction of the event from the reference location. Mechanical and thermal haptic feedback are generated at the selected locations of the palm rest, where the strength and timing of the feedback at each location are selected based on the magnitude and direction information for the event. Embodiments thus provide multi-dimensional haptic feedback that relates positional awareness to a user of events occurring within a video game.

E-gaming entertainment system
11833429 · 2023-12-05 · ·

An e-gaming entertainment system includes a central control platform, a plurality of light devices and a plurality of audio devices. The central control platform receives light adjustment instructions or sound adjustment instructions, converts the light adjustment instructions or the sound adjustment instructions into light adjustment execution commands or sound adjustment execution commands, and sends the light adjustment execution commands or the sound adjustment execution commands through a wired or wireless way forward to the light devices or audio devices correspondingly. The light devices receive the light adjustment execution commands and perform light adjustment operations. The audio devices receive the sound adjustment execution commands and perform sound adjustment operations. The e-gaming entertainment system is efficient and convenient. The central control platform controls multiple light devices and audio devices in a wireless or wired manner. Also, the connected devices can be increased or decreased flexibly.